If you want to see and hear more about the upcoming Watch_Dogs 2, you have come to the right place.
Watch_Dogs Director Encourages Fans to Make their Own Opinion on Graphics, Gives More Info on Gameplay
In the past week or so there have been a few previews of Watch_Dogs that described the game's graphics in a rather uncharitable way, and they drew a lot of attention from other media outlets that reported
Many are still wondering about the resolution and frame rate of the various platforms of Watch_Dogs, and Creative Director Jonathan Morin responded that question first and foremost in a new Q&A Video by the good folks at
With the release of new Watch_Dogs footage there's always the lingering question: "what platform is this from?"
We've talked a lot about the console versions of Watch_Dogs, but today Creative Director Jonathan Morin gave some information on Twitter for those that are waiting to play the game on PC:
Update: Jonathan Morin clarified afterwards that he explained the shooting controls backwards. The left trigger is for aiming and the right trigger is for shooting. He also doesn't seem to be too sure anymore that the demo
Watch_Dogs Creative Director Jonathan Morin has been quite vocal lately, both giving more information about the game and in general, and today he provided more hints on what we can expect from the upcoming title on Twitter.
Watch Dogs: More Info Shared on PS4 Version, Gameplay and Sexual Content; The Delay “Really Made a Difference”
The much awaited release date of Watch_Dogs is drawing closer by the day, and the development team is continuing to use Twitter to provide more information to their fans.
Watch_Dogs Director Confirms First Glimpse on the Game’s Map, Many Surprises; Comments on Complexity
We've seen a few pieces of the map of Watch_Dogs, but we never really managed to catch a glimpse of the whole thing, yet today Creative Director Jonathan Morin confirmed that a very quick view on a
Watch_Dogs’ on PS4 has “Very Stable” Frame Rate; Looks Very Good on PS3/Xbox 360; More Info Shared on Gameplay
Watch_Dogs Creative Director Jonathan Morin is proving to be a veritable gold mine of information about the game lately, and today he sat at his Twitter account to provide fans with more details about what we can
Watch_Dogs Creative Drector Jonathan Morin has been a true gold mine of information about the game lately, and last night he was on a roll adding more pieces to the large and complex puzzle of the game
A couple days ago we saw a new trailer of Watch_Dogs titled "Welcome to Chicago," and today Creative Director Jonathan Morin confirmed on Twitter that the video was made with footage coming from a PS4 Devkit.
Ubisoft's Watch_Dogs is approaching its release date very fast, and today Creative Director Jonathan Morin gave some more information about the game and its features:
The graphics of Watch_Dogs have been a relevant topic of discussion between fans, especially since every trailer seems to include some new elements that are inevitably placed under the spotlight. In order to explain the philosophy behind
After the complaints about an alleged graphical downgrade of Watch_Dogs since its E3 2013 showing, each trailer is taken under the lens for visual flaws, and in yesterday's video some characters were shown as not casting shadows
The Watch_Dogs gameplay showcased at E3 2013 was quite impressive. So impressive that many wondered if it actually showcased actual console footage. Creative Director Jonathan Morin clarified on Twitter that it was indeed at lease representative of
Lately there has been a lot of talk about the length of games, and looks like in Watch_Dogs you won't run out of stuff to do even after completing the game, as mentioned by Creative Director Jonathan
Nearly two months from its scheduled release, the developers over at Ubisoft Montreal are hard at work at making sure Watch_Dogs is the game that they originally promised would ship with the PlayStation 4 this past November.
The average player will take between 35 and 40 hours to finish Watch_Dogs, creative director Jonathan Morin has said.
A few days ago specs for the PC version of Watch_Dogs were posted online including a whopping 6 GB of ram required, but Creative Director Jonathan Morin mentioned today that the requirements aren't final, and are subject