Developers and Producers from the Japanese arm of Sony Interactive Entertainment tease their projects for 2018 and beyond.
Sony Producers Tease New and “Ambitious” Games; Shuhei Yoshida Wants 2017 to Be a Year of PS4 Software
Looks like the folks at Sony Interactive Entertainment Japan Studio are working hard on some surprises for next year, as mentioned by its team of Producers in 4Gamer's traditional year end mass interview, where developers were asked
Recently, DualShockers had the privilege to interview Gravity Rush 2 Director Keiichiro Toyama at Sony Interactive Entertainment's headquarters in Shinagawa, Tokyo.
Keiichiro Toyama is a well known director within the Sony Interactive Entertainment Japan Studios team, and his upcoming Gravity Rush 2 has enchanted many, yet not very much his known about him on a more personal level.
Yesterday, during Dengeki PlayStatiomn's seven hour-long Winter Special livestream broadcast from Tokyo, Gravity Rush 2 Director Keiichiro Toyama shared a few details about the game and its platforms.
Director Keiichiro Toyama provided during a behind closed door presentation, quite a lot of new details about the upcoming Gravity Rush 2, sequel of Gravity Rush to be released exclusively on PS4.
PS4 Exclusive Gravity Rush 2’s Duration Will Be Twenty to Forty Hours; Map Will Be 2.5x Gravity Rush’s
During a behind closed doors presentation held at Paris Games Week, Gravity Rush 2 director Keiichiro Toyama revealed the length of the game.
Want to see more of the newly announced Gravity Rush Remastered? Nothing easier. Today Sony Computer Entertainment hosted a stage event at Tokyo Game Show, livestreamed on Nico Nico, and showcased a nice chunk of gameplay.
It was back at Tokyo Game Show 2013 when Sony showcased a lovely teaser of a new project by Team Gravity, the creators of Gravity Rush, and yet nothing official has been said about it since.
We already know that a new game from Team Gravity is coming. It was teased during Tokyo Game Show and SCE Worldwide Studios President Shuhei Yoshida even mentioned that it'll be localized, but how is the project