Hideo Kojima is still hard at work on Metal Gear Solid V: The Phantom Pain, and today not only he graced us with a new picture of Mother Base bathed in the light of dawn (still painted
Hideo Kojima Receives Supportive Mail During Metal Gear Solid V Crunch Time, Gets Moved to Tears (UPDATED)
Even iron-clad veterans of the Gaming Industry can feel a bit down at times, especially during crunch time, and Hideo Kojima has been very hard at work (even at rather late hours, if his tweets are any
During the latest episode of Kojima Station, Metal Gear Solid V: The Phantom Pain Director Hideo Kojima pretty much trolled everyone.
Yesterday Metal Gear Solid V: Ground Zeroes Director Hideo Kojima mentioned that there would have been an announcement in today's episode of Kojima Station, and the announcement has come.
Metal Gear Solid V 1080p vs 720p Screenshot Comparison: Will the Old Gen Version Have Lower Resolution?
Most screenshots showcased for Metal Gear Solid V: Ground Zeroes have been released in 1080p resolution, but not all of them. At least two of the screenshots were quite evidently in 720p, not only due to the
Hideo Kojima Explains the Camera of Metal Gear Solid V: Almost a Single Scene from Opening to Ending
Hideo Kojima was criticized by many due to the high density of cutscenes in Metal Gear Solid 4, but in Metal Gear Solid V: Ground Zeroes he's doing things differently, and today he explained on Twitter how
The western cover of Metal Gear Solid: Ground Zeroes saw the removal of Kazuhira “Kaz” Miller, leaving only Snake to dominate the artwork, and today Director Hideo Kojima took to Twitter to explain the reason behind the
Tired of seeing the Tokyo Game Show gameplay demo of the Ground Zeroes prologue of Metal Gear Solid V: The Phantom Pain marred by compression artifacts and low livestream resolution? You're in luck, because Kojima Productions released