FromSoftware developers shared stories on Déraciné at the game's Japanese launch event and teased a possible connection with past games.
Sony Producers Tease New and “Ambitious” Games; Shuhei Yoshida Wants 2017 to Be a Year of PS4 Software
Looks like the folks at Sony Interactive Entertainment Japan Studio are working hard on some surprises for next year, as mentioned by its team of Producers in 4Gamer's traditional year end mass interview, where developers were asked
If you want more Bloodborne, you're in luck, as SCE Worldwide Studios President Shuhei Yoshida just confirmed that an expansion is in the works, with info coming later this year.
Last Friday I was at From Software in Tokyo for a press event, and together with my old buddy Antonio "Tanzen" Fucito from Multiplayer.it we double-teamed SCE Japan Studio's Producer Masaaki Yamagiwa, who has been the
During a livestream on Nico Nico, Sony Computer Entertainment showcased the creation of the procedurally generated chalice dungeons in Bloodborne, introduced by Producer Masaaki Yamagiwa.
PS4 Exclusive Bloodborne’s New Video Shows the Graceful New Gunblade and the Threaded Cane in Action
During a Demon's Souls-focused livestream broadcasted today, Sony Computer Entertainment Japan Studio Producer Masaaki Yamagiwa, who is currently working on Bloodborne, had a definitely nice surprise treat for the fans of the game.
Today Sony Computer Entertainment Japan and Asia hosted a livestream on Nico Nico, in which Promoter Yasuhiro Kitao played the first few minutes of the Japanese version of Bloodborne, closely followed by Producer Masaaki Yamagiwa and SCE
When asked about what they're looking forward for 2015 by Japanese site 4Gamer, the Production team at Sony Computer Entertainment Japan (and Shuhei Yoshida on top of them) had an unanimous response: Bloodborne!
Today marked the last day of G-Star in Busan, Korea, and the local branch of Sony Computer Entertainment took the show by storm with a stage event dedicated to Bloodborne, with Producer Masaaki Yamagiva under the spotlight
Bloodborne's demo at Tokyo Game Show was extremely challenging, but it seems a lot easier when there's a pro at the controls.
Sony Producer Challenges Fans To Beat Bloodborne’s Demo at TGS; No One Managed in Internal Test Meeting
Bloodborne's demo at Gamescom wasn't impossible in general, but the final boss was really difficult. I definitely didn't manage to beat it, and I didn't see anyone else making it. Looks like things are going to be
Gamers in the US and Europe had a chance to get to grip with the first playable demo of the upcoming PS4 exclusive Bloodborne at PAX Prime and at Gamescom, and as I wrote in my hands-on