Some have criticized The Order: 1886 for the apparent simplicity of gameplay (like it was necessarily a bad thing), but there are some rather interesting features that probably won't be evident on a limited test run done
The Order: 1886 is definitely a game designed to impress graphically, and it's almost surprising that a developer like Ready at Dawn, which comes from PSP development, managed to achieve this kind of fidelity using tools made
The Order: 1886’s Rendering Tech Behind its Amazing Graphics Explained: “It’s Nice Being PS4 Exclusive”
Ready at Dawn Graphics and Engine Programmer Matt Pettineo is one of the most knowledgeable individuals about the tech behind The Order: 1886 (he's the one behind the impressive lectures held at Siggraph and GDC 2013) and
The technology behind the graphics of Fall-bound PlayStation 4 poster boy The Order: 1886 is downright fascinating, and Graphics and Engine Programmer Matt Pettineo is definitely one of the men that know best about it.
The Order: 1886: Impressive Screenshots, Renders and New Details on its Powerful Engine Revealed at GDC
One of the most interesting panels at GDC 2014 was about the upcoming PS4 exclusive The Order: 1886. Graphics programmers Matt Pettineo and David Neubelt Spoke about the "Next-Gen Material Pipeline" created for the game.
The upcoming PS4 exclusive The Order: 1886 definitely pushes the technolofy envelope in many aspects of its rendering, and Ready at Dawn's Graphics and Engine Programmer Matt Pettineo has been sharing what kind of techniques are being