Seven new games have joined Xbox Game Pass starting today.
Update: the leak has been officially confirmed by Xbox, that also released a trailer showcasing the games. You can check it out at the bottom of the post.
In a further attempt to push the Xbox One on the difficult Japanese market, Microsoft released today the first batch of "Greatest Hits" games on the local shelves.
During a press conference in Tokyo, Microsoft announced a line of "Greatest Hits" Xbox One games for the Japanese market.
If you've still got Ryse: Son of Rome gathering dust on your shelf because you've finished it; think again because there are three new achievements to battle it out for.
Ryse’s Fantastic Graphics Compared With and Without its Advanced Visual Effects; Crytek Explains Tech
Crytek Senior Rendering Engineer Nicolas Schulz and Rendering Engineer Theodor Mader held a panel at the "Advances in Real-Time Rendering in Games" course at Siggraph titled "Rendering Techniques in Ryse: Son of Rome," and explained part of
Today Crytek and Deep Silver surprised many by announcing a PC version of the former Xbox One exclusive Ryse: Son of Rome. Microsoft seems to be hand-off on the port, with Deep Silver handling the publishing, soit's
Since its release, people have called Ryse: Son of Rome one of the best looking games of the entire next generation. While the game didn't do anything spectacular gameplay wise, it is easy to see why many
Ryse: Son of Rome’s Morituri DLC Pack Adds Five Arenas, Location of In-Game Developer Easter Egg to be Reveled on June 2nd
Ryse: Son of Rome's "Morituri DLC Pack" released yesterday, adding five arenas to two multiplayer modes for $7.99.
During a presentation at Games Developer Conference CryTek Senior Character Artist Abdenour Bachir showcased a few pieces of armor from Ryse: Son of Rome as they were modeled in extra high resolution for pre-production, a phase during
At the Game Developers Conference CryTek Senior Character Artist Abdenour Bachir held a presentation titled "Play the Cut Scene: The Characters of Ryse: Son of Rome" in which he showcased the rather amazing character technology used for
When CryTek was tasked with creating visually stunning game for the Xbox One, they found themselves with a problem to solve: how to create an experience that would show off the graphical fidelity of the console on
Ryse: Son of Rome has been developed by Crytek as a visual showcase of what the Xbox One can do, and in order to achieve that, they had to work very intensively on the small details that
It was pretty interesting to see the reaction of the internet when CryTek announced that the polygon count of Marius from Ryse: Son of Rome was reduced from 150,000 polygons to 85,000 due to optimization, but his
The developers at Crytek have announced today a major update for their CRYENGINE technology, offering licensees access to an array of new features that have been showcased in the previously released Ryse: Son of Rome. The update,
If you like Ryse: Son of Rome, than it's highly likely you like gladiators too, with the themes of survival and brutal skill conquering all so prevalent to narrative of the arena. The new "Mars' Chosen" DLC
The Order: 1886 Characters have over 100,000 Polygons, More than Ryse’s Marius, but Less Blend Shapes
If you're wondering just how complex the characters of the upcoming PS4 exclusive The Order: 1886 are, they're definitely quite complex, as shared by Ready at Dawn's Co-founder Andrea Pessino on Twitter:
With the increased power brought by the new generation of consoles facial and performance capture is becoming more and more relevant and performing, used by many developers to give more depth to their characters and storytelling. In