Just a week or so ago I wrote about the wacky hijinks of Tom Sennett's Deepak Fights Robots, an awesomely epileptic action-platformer that really didn't make much sense whatsoever.
Although we're still fairly early in the year, the perceived "slow winter season" has been anything but; the constant stream of promising titles to pick up and play have been almost relentless in their consistency. That means
I doubt anyone has heard of Deepak Fights Robots until this weekend; the game came out way back in May to fanfare so minimal even I didn't realize it existed. After winning Best Gameplay Design at the