Team Bondi Staff Slighted In L.A. Noire Credits

on June 22, 2011 4:00 PM

Despite the critical and commercial success of L.A. Noire, developers have described working for Team Bondi as an “inflexible and virtually praise-free environment”. Talking to the Sydney Morning Herald, approximately 130 Australian developers have claimed they were not credited for up to four years of work on the game.

An unnamed developer did concede that, “some staff were told that they would not be credited unless they stayed with the company until the game shipped,” but maintained that this treatment was still not fair or ethical and that this violated the guidelines of industry bodies such as the International Game Developers Association.

In protest, these uncredited developers created a website called L.A. Noire Credits , which lists the full credits of all staff involved in the game.

It’s sad to see this happening, but it’s likely that these types of thing happen all the time given the nature of the industry. Still, that does not excuse Team Bondi from stealing creative credit from many of the individuals that worked tirelessly to produce the best Australian video game in achievement, which is both a cultural and artistic achievement for Australia.


 /  Contributing Writer
Daniel Horowitz is currently a Writing/Film student at Sarah Lawrence College, where he previously worked as a film technician and teacher assistant despite having little technical knowledge. He is currently abroad studying play-writing at Oxford University in the UK. Daniel likes to think of himself as a weird combination of Captain America and Hunter S Thompson minus the extensive drug use. As a result, he can often be found lifting things, fighting for justice, and being a crazy outlaw journalist on the edge who doesn't play by the rules. When he’s not writing about, reviewing, or playing games, music, and occasionally writing well-paying profiles of businessman, Daniel thinks about what exactly he'll end u doing with his life post-graduation. Daniel plans on either going to graduate school for an MFA, or more realistically, getting a day job, which he hopes is somehow involved in the gaming, comic book, or film industries. You can contact Daniel at or follow him on Twitter @DHorowitz107