Team Ninja Says Wii U Hardware is Constantly Changing, Easy to Develop For

on January 31, 2012 5:00 PM

Nintendo’s been asking third-party developers how they like working with the Wii U hardware and — surprise! — the Big N has been taking those suggestions and tweaking the system based on the feedback. What an interesting concept, indeed.

In an interview with Nintendo Gamer,┬áTeam Ninja’s Fumihiko Yasuda and Yosuke Hayashi have gone on record saying developing games for Nintendo’s next-gen system, due out later this year, has been “very easy.” The two have also noted how similar it is to creating titles for the Xbox 360 and PS3. Yasuda also mentioned in the interview that Team Ninja is looking into adding tablet-specific functions to the Wii U version of Ninja Gaiden 3, given how effective the studio believed the Nintendo DS iteration of the title to be.

One interesting question that may arise from the ever-changing hardware is whether or not it’s going to affect the console’s price point at launch. Nintendo’s traditionally released hardware with conservative specs priced to be profitable right away. That strategy didn’t quite pan out with the Nintendo 3DS — that system received a drastic price cut months after launch. The Big N is keeping awfully mum on the subject, no doubt to cast a huge reveal at this year’s E3.

 /  Staff Writer
Eder is a journalism major at the University of Oregon and copy chief of Flux, the School of Journalism and Communication's flagship magazine. When he's not playing video games or writing about them, Eder enjoys going to concerts, walking the UO campus with his trusty iPod, James McCloud, and climbing steep hills in running shoes. His favorite games include Super Mario Bros. 3, Donkey Kong Country 2, Bioshock and The Legend of Zelda: Ocarina of Time.