After a long marketing cycle of mostly cinematic cutscenes and short gameplay snippets, Nintendo finally uploaded an extended Tears of the Kingdom gameplay showcase that revealed some of Link's new abilities, one of which will let you fuse weapons and items together to create new weapons with special effects.

As reported by TheGamer, fusing a Puffshroom with a shield gave the shield an on-impact smoke bomb. When an enemy struck the shield, a cloud of smoke enveloped Link making his enemy lose sight of him, allowing him to either run away or reposition himself for a stealth strike.

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The Fuse ability also works with arrows. In Breath of the Wild, you could shoot a pile of White Chuchu Jelly with your arrows, which would create a small ice explosion that froze nearby enemies. In Tears of the Kingdom, you have the option of taking your White Chuchu Jelly and fusing it with your arrows to create ice arrows. You can also fuse arrows with Keese eyeballs, which will create arrows that home in on enemies. These were previously seen midway through the game's second trailer here.

Different weapons can also be fused on their own, which will create a new weapon that combines the elements of the pair in some way. It's unclear exactly how robust this new mechanic will be, it's unclear whether the game will let you fuse any two weapons, but, as seen in the gameplay showcase above, fusing a branch with a boulder resulted in a hammer. Meanwhile, fusing a stick with a pitchfork resulted in an extremely long-range spear.

The fused weapons had a lot more durability than the normal weapons. We see a branch break in the video, confirming that, indeed, Breath of the Wild's most controversial mechanic, weapon durability, is set to return in Tears of the Kingdom. Many players took umbrage with this mechanic, as it made new and powerful weapons feel less valuable given how quickly they would break.

Perhaps this new Fuse ability will make some players friendlier towards the weapon durability mechanic, as they will function within a sort of crafting system where different 'resources' will yield different temporary weapons. It's also possible that there are still some remedies at play for the weapon durability criticism, such as simply increasing it across all weapons, or making some weapons repairable, not unlike the Master Sword in Breath of the Wild.

NEXT: Nintendo Reveals New Zelda: Tears Of Kingdom Switch Model