Tekken 7 Aims to Go Beyond Graphics Expected on Next-Gen Platforms; Epic Games “Couldn’t Be More Excited”
Namco Bandai just officially announced the seventh numbered chapter of the Tekken franchise, and the publisher appears to have definitely ambitious goals for the game.
With a press release sent this morning to DualShockers, we receive the first official comment of the series’ Executive Producer and Game Director Katsuhiro Harada:
The power and flexibility means that we can focus our efforts on making TEKKEN 7 the best possible game without worrying about spending time creating a stand-alone graphic engine.
With Unreal Engine 4, we could rapidly achieve visual quality expected on next-gen platform and go beyond it. Not only is Unreal Engine 4 powerful and easy to use, but it allows us to immediately bring TEKKEN 7 to any platform we desire.
The announcement specifies that Bandai Namco is “Working closely with the Epic Games engine group in Japan and leveraging the might of UE4, these two teams are fueling the next generation of fighting games.”
We also hear from Epic Games Japan Studio Head Taka Kawasaki, who commented:
The Tekken franchise is beloved and we couldn’t be more excited to be working with the talented team at BANDAI NAMCO.
This marriage is perfect – the most powerful engine in gaming along with one of the most enduring brands in fighting games. We have no doubt that these forces coming together will yield fantastic results.
Personally, I can’t say I’m not eager to see some gameplay in action. Harada-san promised that we’re going to hear and see more on the 25th during the fighting games panel at Comic Con San Diego even if it’s unclear whether we’ll actually see any gameplay footage.