Tekken 7 Gets Details on Rage-Quitting, Guest Characters, Possibility of Nintendo Switch Port, and More

Tekken 7 Gets Details on Rage-Quitting, Guest Characters, Possibility of Nintendo Switch Port, and More

Recently, Tekken 7’s legendary game director Katsuhiro Harada (with translator and producer Michael Murray) sat down with GameSpot to discuss a variety of Tekken 7-related things, including: rage-quitting, a possible Nintendo Switch version, guest characters, and more.

Speaking about rage-quitting Harada-san explained that you can’t keep someone froM physically pulling out the LAN cable, and thus the only thing you can do is make said player not want to do that by having some type of penalty in place. The director explained that he couldn’t go into the details of their rage-quitting prevention system, but he did confirm the team has penalties planned. Explaining why he opted to not go into further details about what Bandai Namco are planning, Harada-san said the following:

“We don’t want to go into a lot of detail right now because the hackers and such will already start about thinking of ways to circumvent that. But we do have plans to implement some penalties.”

As for guest characters Harada-san asked his Twitter followers to send in their guest character requests, and much to the surprise of the director, the request (requests) that stood out the most was Kazuma, who as you may know is one of the main characters in the Yakuza series.

As he has previously echoed, Harada-san pointed out that guest characters are a complicated matter. The game will ship with Akuma of Street Fighter fame, but this was something the team knew it wanted years ago, and thus Akuma was built into the game. Harada-san has not entirely ruled more guest characters, but has said there is currently no plans for more.

Back to Kazuma, Harada-san says that the reason his name coming up was a surprise was that he wasn’t even aware that Western gamers were aware of the character, let alone would want him for Tekken 7. Alas, the chances of Kazuma ending up in the game are probably pretty low, but at least a seed was sown.

Elsewhere in the interview, Harada talks about Tekken 7 and its chances of coming to the Nintendo Switch. In short, it looks unlikely. Harada specifically said the following:

“Officially, we can’t really comment on that because our company has strict policy about which titles we talk about for Switch,. But personally, we’ve been so busy with trying to master up Tekken for the current platforms that we haven’t really had enough time to study the hardware. We couldn’t even buy it–it was sold out every time we went to look for it.”

Harada-san also talks about the feedback he and his team gathered from the Arcade Edition and Tekken 7’s post-launch DLC.

“Tekken has always followed the pattern where we release first in the arcade and then we polish up the game according to user feedback. But even more than individual player opinions, we look at the data to kind of decide what changes need to be made to the game. That occurs constantly throughout the process in the Arcade. For Tekken 7, specifically, the income was quite good. The income is kind of a barometer of what people think about the game, but it was one of the best in the series right out of the date. But the arcade, it’s not so prevalent in the west in Europe or the US, but those players are watching on the internet; matches and stuff.

They were saying the characters costumes were the same as past installments, which was done intentionally to establish the characters, but they said it didn’t feel as fresh because of that. The same costume designs. And also the look of the game; it doesn’t look so drastically different than past installments. So for Fated Retribution, which was an update to the arcade edition, we made a lot of additions to the costumes for the existing characters. And also changed the filter to make the dark areas more dark, the light areas more light to give it more contrast to have more visual appeal.”

“As far as post-release plans, we can’t really talk in a whole lot of detail now because that’s something that our marketing teams around the world are still trying to come to consensus on. The game itself, we finally just got the master as well so. One thing we can say is in the past, Tekken after release, we had the system where we had some characters that would be unlocked gradually for two or three months after launch, but that was as much as we could do at that time. But this time, Tekken 7 is the first that is going to have DLC, paid DLC, and a Season Pass. This allows us to keep the team available for making changes and updates to the game for a longer span–over a year or so. We plan to support the game for a longer period this time.”

Tekken 7 is set to release on June 2, 2017 for PS4, Xbox One, and PC. In other recent and related news, Harada-san recently provided new details on bringing Tekken 7 to VR, as well explained why Tekken x Street Fighter remains paused.