Telltale Games, developers of The Walking Dead and The Wolf Among Us, as well as the upcoming Tales from the Borderlands and Game of Thrones series, have received numerous positive accolades for the stories and writing in their games. These stories are driven by minimal gameplay, primarily quick-time events. QTEs are a apparently a mechanic that Telltale Games themselves have been critical of in their use and placement throughout The Walking Dead, specifically.
“QTEs are almost universally maligned isn’t because of something inherent in their design, it’s because they’re just misused,” former Telltale Games Project Lead Sean Vanaman said recently at GDC 2014, “QTEs are not the problem, it’s how, when and why they are written into the game and how they impact on the tonal consistency of the experience.”
The context of his remarks were centered around the supposed misuse of QTEs throughout The Walking Dead‘s story.