TFT Set 5 Reckoning - Shadow Items, Release Date, Champions

Shadow Items will change the game for good.

TFT Set 5 “Reckoning” is the next chapter in your Teamfight Tactics adventure that will arrive later this month.

Riot Games officially shared the most important upcoming features to the Set 5 of Teamfight Tactics which includes Shadow Items, new Champions, and more.

While the detailed patch notes for TFT Set 5 are yet to be shared, below you can take look at the most notable features of the upcoming Set. (Thanks, Dexerto!)

TFT Set 5 Release Date

The Teamfight Tactics new set, Reckoning, will officially be available on April 28 this year, according to the game’s lead designer, Stephen Mortimer. The new set will be available for six months. So, if you have had memorable days with the current Fates set, make sure to enjoy it until the arrival of Reckoning.

TFT Set 5 Shadow Items

Simply put, Shadow Items will allow players to min-max their builds, but they will need to think and use them smartly. Despite having some considerable benefits, Shadow Items will also feature self-harm or downside to make you think before using them.

There are two ways to acquire shadow items: You can get them by chance on the carousel or pick them in the Armory.

Based on your luck, you can find Shadow components or completed Shadow Items on the carousel.

If you’re going to ask about Shadow components, let me tell you that they are the essential resources for crafting Shadow Items. If you combine one Shadow component with a Regular/Shadow component, you will have a Shadow Item. It’s up to you and your champion to choose which combination would give you the best Shadow Item.

Below, you can take a look at the available Shadow Items in TFT Set 5:

Cursed Infinity

  • Components: Edge Glove + Sword Grants
  • Ability: 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. The wearer also gains 25% critical strike damage. Each time the wearer crits, they deal 5% of their maximum HP to themselves as true damage.

Dark Shroud of Stillness

  • Components: Glove + Chain
  • Ability: When combat begins, shoots a beam straight ahead of and behind them that delays affected enemies’ and allies’ first spellcast, increasing their max Mana by 50% until they cast.

Cursed Thief’s Glove

  • Components: Glove + Glove
  • Abilities: At the beginning of each planning phase, the wearer equips 2 temporary items. These Items are always full shadow items.

Explosive Trap Claw

  • Components: Glove + Belt
  • Abilities: Blocks the first enemy spell that hits the wearer, then teleports them to the spell’s caster, and causes both units to start targeting eachother. They deal 20% increased damage to eachother.

Evil Quicksilver

  • Components: Glove + Cloak
  • Abilities: The wearer is immune to crowd control, but has 25% less max health.

Final Whisper

  • Components: Glove + Bow
  • Abilities: When the wearer inflicts a critical hit, the target’s Armor and Magic Resist is reduced by 70% for 2 seconds. The wearer’s Armor and Magic Resist are also permanently reduced by 70%.

Poisoned Gauntlet

  • Components: Glove + Rod
  • Abilities: The holder’s spells can inflict critical hits. Gain 40% Critical Strike Damage and 25% Critical Strike Chance, but when the wearer casts they lose 20% of the maximum Health.

Hand of Vengeance

  • Components: Glove + Tear
  • Abilities: The holder begins combat with two buffs: +40 Attack Damage and +40 Spell Power. Basic Attacks and Spells heal for 40% of damage dealt. After each takedown, if the holder has these buffs, they lose them; if they do not, they get both buffs again.

Cursed Spear of Shojin

  • Components: Tear + Sword
  • Abilities: The holder’s basic attacks restore an additional 14 Mana on-hit. The holder deals 25% less damage.

Frozen Dark Heart

  • Components: Tear + Chain
  • Abilities: All enemies within 2 Hex(es) have their Attack Speed reduced by 50%. Allies within 1 Hex(es) have their Attack Speed reduced by 50%. This does not affect the wearer.

Lack of Redemption

  • Components: Tear + Belt
  • Abilities: The wearer radiates an aura to all allies on the board, and heals them for 15% of their missing Health every 5 seconds. Each time this happens, the wearer damages themselves for 10% of their current health as true damage.

Chalice of Malice

  • Components: Tear + Cloak
  • Abilities: When combat begins, all allies within 1 hex in the same row gain 50 Spell Power for the rest of combat. The wearer loses 20 Spell Power.

Evil Statikk Shiv

  • Components: Tear + Bow
  • Abilities: Every other Basic Attack from the wearer unleashes a chain lightning, dealing 65 magic damage to 4 enemies.

Archdemon’s Staff

  • Components: Tear + Rod
  • Abilities: Each time the holder casts their spell, they gain maximum Health equal to 250% of their maximum Mana. The holder then heals for the maximum Health that was gained from that spellcast.

Very Dark Blue Buff

  • Components: Tear + Tear
  • Abilities: After casting their spell, the wearer’s Mana is set to 10. If the wearer has less than 50% health, this is increased to 40.

Cursed Hextech Gunblade

  • Components: Rod + Sword
  • Abilities: The holder’s spells heal the nearest ally with missing health for 50% of the damage dealt. This heal cannot effect the holder.

Locket of the Dark Solari

  • Components: Rod + Chain
  • Abilities: The wearer and all allies within 2 hexes take 20% reduced damage, but gain 5 less mana per attack.


  • Components: Rod + Belt
  • Abilities: When the holder deals magic damage with their spell, the spell deals 50% less damage but they burn the target, dealing 100% of the target’s maximum Health as true damage over 25 seconds, and reducing healing by 50% for the duration of the burn.

Ionic Dark-Spark

  • Components: Rod + Cloak
  • Abilities: Enemies and allies within 2 hex(es) are zapped when they cast an ability, taking magic damage scaling with their max Mana. Enemies take 200% of their max mana, and allies take 100% of their max mana. Whenever an ally or enemy is zapped, the wearer gains 5 Ability Power for the rest of combat.

Guinsoo’s Evil Rageblade

  • Components: Rod + Bow
  • Abilities: Basic Attacks grant +8% bonus Attack Speed for the rest of combat, but the wearer is dealt 2% of their maximum Health each attack. The bonus Attack Speed can stack any number of times.

Rabadon’s Cursed Deathcap

  • Components: Rod + Rod
  • Abilities: The holder gains 125% additional Spell Power. The holder receives a penalty of -25% Max Health.

Cursed Deathblade

  • Components: Sword + Sword
  • Abilities: Contributing to a kill grants +15 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 3 stacks). The wearer receives a penalty of -25% max health.

Guardian Fallen Angel

  • Components: Sword + Chain
  • Abilities: Prevents the wearer’s first death, placing them in stasis instead. After 2 seconds, they return with 100% Health and shed all negative effects. After this effect triggers, the wearer’s Attack Speed is reduced by 50%.

Zeke’s Evil Herald

  • Components: Sword + Belt
  • Abilities: Prevents the wearer’s first death, placing them in stasis instead. After 2 seconds, they return with 100% Health and shed all negative effects. After this effect triggers, the wearer’s Attack Speed is reduced by 50%.


  • Components: Sword + Cloak
  • Abilities: Basic Attacks heal the holder for 40% of the damage dealt. The holder takes 25% of their maximum Health in true damage at the beginning of combat. Each time the holder heals to 90% Health, they gain 40% Attack Speed for 3 seconds (does not stack).

Evil Giant Slayer

  • Components: Sword + Bow
  • Abilities: The holder instantly executes enemies they damage who are below 10% Health. If the target has more than 1750 maximum Health, the execute threshold is increased to 25% Health.

Titan’s Explosive Resolve

  • Components: Bow + Chain
  • Abilities: Whenever the wearer takes damage they gain a stack of Explosive Power for each point of premitigated damage taken. This effect can stack any number of times.

Zz’Rot Dark Portal

  • Components: Bow + Belt
  • Abilities: When the wearer dies, a Construct with 500 Health arises to continue the fight. When it dies it deals 777 true damage to enemies within one hex.

Runaan’s Evil Hurricane

  • Components: Bow + Cloak
  • Abilities: Basic Attacks fire bolts at 2 nearby enemies, dealing 60% of the wearer’s Attack Damage. These bolts can critically strike but do not apply on-hit effects.

Eclipse Cape

  • Components: Belt + Chain
  • Abilities: Every 2 seconds, a random enemy within 3 hexes is burned for 25% of their maximum Health over 10 seconds. Any healing they receive is reduced by 50%. The wearer is also burned for 4% of their maximum Health every second.

Warmog’s Poison Armor

  • Components: Belt + Belt
  • Abilities: Grants 1500 bonus Health (including components), but the wearer loses 100 Health each second.

Explosive Zephyr

  • Components: Belt + Cloak
  • Abilities: When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. The wearer also banishes themselves for 3 seconds.

Evil Gargoyle Stoneplate

  • Components: Chain + Cloak
  • Abilities: Every 2 seconds, the wearer heals themselves for 70 for each unit targeting them.

Villain’s Bramble Vest

  • Components: Chain + Chain
  • Abilities: Negates bonus damage from incoming critical hits, and reduces the base damage of those attacks by 30%. On being hit by a Basic Attack, deal 80/100/150 magic damage to all nearby enemies (once every 2.5 seconds). The wearer also deals this magic damage to themselves.

Dark Dragon’s Claw

  • Components: Cloak + Cloak
  • Abilities: The wearer cannot take more than 100 damage from a single instance of magic damage.

Rapid Deathcannon

  • Components: Bow + Bow
  • Abilities: The holder gains +3 Hex Attack Range for 2 Attack(s). Takedowns refresh this bonus. The holder’s Basic Attacks no longer miss.

Force of Darkness

  • Components: Spat + Spat
  • Abilities: Wearer’s team gains +2 maximum team size but the player’s Little Legends takes 100% extra damage.

TFT Set 5 Champions


  • Cost: 1
  • Traits: Redeemed Legionnaire
  • Ability: Deathbringer Strike


  • Cost: 4
  • Traits: Nightbringer Ranger
  • Ability: Dark Vigil


  • Cost: 3
  • Traits: Verdant Draconic Ranger
  • Ability: Enchanted Arrow


  • Cost: 2
  • Traits: Abomination Spellweaver
  • Ability: Sear


  • Cost: 5
  • Traits: Nightbringer God-King Knight
  • Ability: God-Wolf’s Carnage


  • Cost: 4
  • Traits: Dragonslayer Nightbringer Assassin
  • Ability: Moonfall


  • Cost: 4
  • Traits: Forgotten Legionnaire
  • Ability: Spinning Axes


  • Cost: 5
  • Traits: Dawnbringer God-King Knight
  • Ability: God-Lion’s Justice


  • Cost: 1
  • Traits: Dawnbringer Brawler
  • Ability: Drunken Rage


  • Cost: 2
  • Traits: Forgotten Cavalier
  • Ability: Spirit of Dread


  • Cost: 5
  • Traits: Draconic Renewer Caretaker
  • Ability: Upgrade


  • Cost: 4
  • Traits: Revenant Invoker Renewer
  • Ability: Daisy


  • Cost: 4
  • Traits: Ironclad Skirmisher
  • Ability: Empowered Strike


  • Cost: 1
  • Traits: Abomination Legionnaire
  • Ability: Pierce


  • Cost: 4
  • Traits: Dawnbringer Invoker
  • Ability: Soulflare


  • Cost: 3
  • Traits: Forgotten Assassin
  • Ability: Sinister Blade


  • Cost: 5
  • Traits: Redeemed Verdant Legionnaire
  • Ability: Divine Ascent


  • Cost: 2
  • Traits: Hellion Skirmisher
  • Ability: Flame Rush


  • Cost: 1
  • Traits: Dawnbringer Assassin
  • Ability: Taste their Fear

Kindred (Lamb)

  • Cost: 5
  • Traits: Eternal Ranger Mystic
  • Ability: Lamb’s Respite


  • Cost: 1
  • Traits: Hellion Cavalier
  • Ability: Violent Tendencies


  • Cost: 2
  • Traits: Coven Assassin
  • Ability: Ethereal Chains

Lee Sin

  • Cost: 1
  • Traits: Nightbringer Skirmisher
  • Ability: Cripple


  • Cost: 1
  • Traits: Redeemed Knight
  • Ability: Solar Barrier


  • Cost: 1
  • Traits: Coven Renewer
  • Ability: 1000 Daggers


  • Cost: 3
  • Traits: Hellion Mystic
  • Ability: Whimsey


  • Cost: 3
  • Traits: Redeemed Mystic
  • Ability: Prismatic Illumination


  • Cost: 4
  • Traits: Dragonslayer Legionnaire
  • Ability: Infernal Rise


  • Cost: 3
  • Traits: Nightbringer Coven Mystic
  • Ability: Soul Shackles


  • Cost: 2
  • Traits: Ironclad Knight
  • Ability: Anchor Slam


  • Cost: 3
  • Traits: Dawnbringer Skirmisher
  • Ability: Aspect of the Cougar


  • Cost: 3
  • Traits: Revenant Assassin
  • Ability: Umbra Blades

Nunu & Willump

  • Cost: 3
  • Traits: Abomination Brawler
  • Ability: Consume


  • Cost: 3
  • Traits: Dragonslayer Skirmisher
  • Ability: Aegis Assault


  • Cost: 2
  • Traits: Hellion Knight
  • Ability: Buckler Toss


  • Cost: 4
  • Traits: Redeemed Ironclad Cavalier
  • Ability: Attract and Repel


  • Cost: 3
  • Traits: Dawnbringer Legionnaire
  • Ability: Blade of the Dawn


  • Cost: 4
  • Traits: Forgotten Abomination Mystic
  • Ability: Rune Prison


  • Cost: 2
  • Traits: Nightbringer Cavalier
  • Ability: Fury of the North


  • Cost: 2
  • Traits: Draconic Brawler
  • Ability: Haymaker


  • Cost: 2
  • Traits: Dawnbringer Renewer
  • Ability: Equinox


  • Cost: 2
  • Traits: Redeemed Invoker
  • Ability: Force of Will


  • Cost: 4
  • Traits: Verdant Knight
  • Ability: Nature’s Touch


  • Cost: 6 HP
  • Traits: Cruel Hellion Invoker
  • Ability: Teemo’s Cruelty


  • Cost: 2
  • Traits: Forgotten Knight
  • Ability: Death Sentence


  • Cost: 2
  • Traits: Dragonslayer Skirmisher
  • Ability: Subjugate


  • Cost: 1
  • Traits: Draconic Skirmisher
  • Ability: Feral Instinct


  • Cost: 2
  • Traits: Redeemed Ranger
  • Ability: Holy Arrows


  • Cost: 1
  • Traits: Forgotten Ranger
  • Ability: Silver Bolts


  • Cost: 4
  • Traits: Redeemed Spellweaver
  • Ability: Lifeform Disintegration Ray


  • Cost: 5
  • Traits: Forgotten Skirmisher Assassin
  • Ability: Sovereign’s Domination


  • Cost: 2
  • Traits: Forgotten Spellweaver
  • Ability: Siphon Power


  • Cost: 1
  • Traits: Nightbringer Renewer
  • Ability: Transfusion


  • Cost: 5
  • Traits: Revenant Brawler
  • Ability: Doombringer


  • Cost: 1
  • Traits: Forgotten Brawler
  • Ability: Infinite Duress


  • Cost: 3
  • Traits: Nightbringer Legionnaire
  • Ability: Burning Blade


  • Cost: 1
  • Traits: Hellion Spellweaver
  • Ability: Arcane Bomb


  • Cost: 3
  • Traits: Draconic Spellweaver
  • Ability: Grasping Roots

As mentioned above, TFT Set 5 will arrive in April 28 along with the patch 11.9.

Teamfight Tactics is a free-to-play game available in the League of Legends launcher that features a considerably different gameplay compared to LOL.

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Mehrdad Khayyat

Mehrdad is a Senior Staff Writer at DualShockers. He started writing about video games since he was a high-school student. He's probably one of those rare Rainbow Six Siege fans that have the game installed and updated on any available platform.

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