TFT Set 5 "Reckoning" is the next chapter in your Teamfight Tactics adventure that will arrive later this month.
Riot Games officially shared the most important upcoming features to the Set 5 of Teamfight Tactics which includes Shadow Items, new Champions, and more.
- MORE FROM RIOT: How to Get the Glorious Jinx Skin in Wild Rift
While the detailed patch notes for TFT Set 5 are yet to be shared, below you can take look at the most notable features of the upcoming Set. (Thanks, Dexerto!)
TFT Set 5 Release Date
The Teamfight Tactics new set, Reckoning, will officially be available on April 28 this year, according to the game's lead designer, Stephen Mortimer. The new set will be available for six months. So, if you have had memorable days with the current Fates set, make sure to enjoy it until the arrival of Reckoning.
TFT Set 5 Shadow Items
Simply put, Shadow Items will allow players to min-max their builds, but they will need to think and use them smartly. Despite having some considerable benefits, Shadow Items will also feature self-harm or downside to make you think before using them.
There are two ways to acquire shadow items: You can get them by chance on the carousel or pick them in the Armory.
Based on your luck, you can find Shadow components or completed Shadow Items on the carousel.
If you're going to ask about Shadow components, let me tell you that they are the essential resources for crafting Shadow Items. If you combine one Shadow component with a Regular/Shadow component, you will have a Shadow Item. It's up to you and your champion to choose which combination would give you the best Shadow Item.
Below, you can take a look at the available Shadow Items in TFT Set 5:
Cursed Infinity
- Components: Edge Glove + Sword Grants
- Ability: 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. The wearer also gains 25% critical strike damage. Each time the wearer crits, they deal 5% of their maximum HP to themselves as true damage.
Dark Shroud of Stillness
- Components: Glove + Chain
- Ability: When combat begins, shoots a beam straight ahead of and behind them that delays affected enemies’ and allies’ first spellcast, increasing their max Mana by 50% until they cast.
Cursed Thief’s Glove
- Components: Glove + Glove
- Abilities: At the beginning of each planning phase, the wearer equips 2 temporary items. These Items are always full shadow items.
Explosive Trap Claw
- Components: Glove + Belt
- Abilities: Blocks the first enemy spell that hits the wearer, then teleports them to the spell’s caster, and causes both units to start targeting eachother. They deal 20% increased damage to eachother.
Evil Quicksilver
- Components: Glove + Cloak
- Abilities: The wearer is immune to crowd control, but has 25% less max health.
Final Whisper
- Components: Glove + Bow
- Abilities: When the wearer inflicts a critical hit, the target’s Armor and Magic Resist is reduced by 70% for 2 seconds. The wearer’s Armor and Magic Resist are also permanently reduced by 70%.
Poisoned Gauntlet
- Components: Glove + Rod
- Abilities: The holder’s spells can inflict critical hits. Gain 40% Critical Strike Damage and 25% Critical Strike Chance, but when the wearer casts they lose 20% of the maximum Health.
Hand of Vengeance
- Components: Glove + Tear
- Abilities: The holder begins combat with two buffs: +40 Attack Damage and +40 Spell Power. Basic Attacks and Spells heal for 40% of damage dealt. After each takedown, if the holder has these buffs, they lose them; if they do not, they get both buffs again.
Cursed Spear of Shojin
- Components: Tear + Sword
- Abilities: The holder’s basic attacks restore an additional 14 Mana on-hit. The holder deals 25% less damage.
Frozen Dark Heart
- Components: Tear + Chain
- Abilities: All enemies within 2 Hex(es) have their Attack Speed reduced by 50%. Allies within 1 Hex(es) have their Attack Speed reduced by 50%. This does not affect the wearer.
Lack of Redemption
- Components: Tear + Belt
- Abilities: The wearer radiates an aura to all allies on the board, and heals them for 15% of their missing Health every 5 seconds. Each time this happens, the wearer damages themselves for 10% of their current health as true damage.
Chalice of Malice
- Components: Tear + Cloak
- Abilities: When combat begins, all allies within 1 hex in the same row gain 50 Spell Power for the rest of combat. The wearer loses 20 Spell Power.
Evil Statikk Shiv
- Components: Tear + Bow
- Abilities: Every other Basic Attack from the wearer unleashes a chain lightning, dealing 65 magic damage to 4 enemies.
Archdemon’s Staff
- Components: Tear + Rod
- Abilities: Each time the holder casts their spell, they gain maximum Health equal to 250% of their maximum Mana. The holder then heals for the maximum Health that was gained from that spellcast.
Very Dark Blue Buff
- Components: Tear + Tear
- Abilities: After casting their spell, the wearer’s Mana is set to 10. If the wearer has less than 50% health, this is increased to 40.
Cursed Hextech Gunblade
- Components: Rod + Sword
- Abilities: The holder’s spells heal the nearest ally with missing health for 50% of the damage dealt. This heal cannot effect the holder.
Locket of the Dark Solari
- Components: Rod + Chain
- Abilities: The wearer and all allies within 2 hexes take 20% reduced damage, but gain 5 less mana per attack.
Mor-evil-lonomicon
- Components: Rod + Belt
- Abilities: When the holder deals magic damage with their spell, the spell deals 50% less damage but they burn the target, dealing 100% of the target’s maximum Health as true damage over 25 seconds, and reducing healing by 50% for the duration of the burn.
Ionic Dark-Spark
- Components: Rod + Cloak
- Abilities: Enemies and allies within 2 hex(es) are zapped when they cast an ability, taking magic damage scaling with their max Mana. Enemies take 200% of their max mana, and allies take 100% of their max mana. Whenever an ally or enemy is zapped, the wearer gains 5 Ability Power for the rest of combat.
Guinsoo’s Evil Rageblade
- Components: Rod + Bow
- Abilities: Basic Attacks grant +8% bonus Attack Speed for the rest of combat, but the wearer is dealt 2% of their maximum Health each attack. The bonus Attack Speed can stack any number of times.
Rabadon’s Cursed Deathcap
- Components: Rod + Rod
- Abilities: The holder gains 125% additional Spell Power. The holder receives a penalty of -25% Max Health.
Cursed Deathblade
- Components: Sword + Sword
- Abilities: Contributing to a kill grants +15 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 3 stacks). The wearer receives a penalty of -25% max health.
Guardian Fallen Angel
- Components: Sword + Chain
- Abilities: Prevents the wearer’s first death, placing them in stasis instead. After 2 seconds, they return with 100% Health and shed all negative effects. After this effect triggers, the wearer’s Attack Speed is reduced by 50%.
Zeke’s Evil Herald
- Components: Sword + Belt
- Abilities: Prevents the wearer’s first death, placing them in stasis instead. After 2 seconds, they return with 100% Health and shed all negative effects. After this effect triggers, the wearer’s Attack Speed is reduced by 50%.
Riskthirster
- Components: Sword + Cloak
- Abilities: Basic Attacks heal the holder for 40% of the damage dealt. The holder takes 25% of their maximum Health in true damage at the beginning of combat. Each time the holder heals to 90% Health, they gain 40% Attack Speed for 3 seconds (does not stack).
Evil Giant Slayer
- Components: Sword + Bow
- Abilities: The holder instantly executes enemies they damage who are below 10% Health. If the target has more than 1750 maximum Health, the execute threshold is increased to 25% Health.
Titan’s Explosive Resolve
- Components: Bow + Chain
- Abilities: Whenever the wearer takes damage they gain a stack of Explosive Power for each point of premitigated damage taken. This effect can stack any number of times.
Zz’Rot Dark Portal
- Components: Bow + Belt
- Abilities: When the wearer dies, a Construct with 500 Health arises to continue the fight. When it dies it deals 777 true damage to enemies within one hex.
Runaan’s Evil Hurricane
- Components: Bow + Cloak
- Abilities: Basic Attacks fire bolts at 2 nearby enemies, dealing 60% of the wearer’s Attack Damage. These bolts can critically strike but do not apply on-hit effects.
Eclipse Cape
- Components: Belt + Chain
- Abilities: Every 2 seconds, a random enemy within 3 hexes is burned for 25% of their maximum Health over 10 seconds. Any healing they receive is reduced by 50%. The wearer is also burned for 4% of their maximum Health every second.
Warmog’s Poison Armor
- Components: Belt + Belt
- Abilities: Grants 1500 bonus Health (including components), but the wearer loses 100 Health each second.
Explosive Zephyr
- Components: Belt + Cloak
- Abilities: When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. The wearer also banishes themselves for 3 seconds.
Evil Gargoyle Stoneplate
- Components: Chain + Cloak
- Abilities: Every 2 seconds, the wearer heals themselves for 70 for each unit targeting them.
Villain’s Bramble Vest
- Components: Chain + Chain
- Abilities: Negates bonus damage from incoming critical hits, and reduces the base damage of those attacks by 30%. On being hit by a Basic Attack, deal 80/100/150 magic damage to all nearby enemies (once every 2.5 seconds). The wearer also deals this magic damage to themselves.
Dark Dragon’s Claw
- Components: Cloak + Cloak
- Abilities: The wearer cannot take more than 100 damage from a single instance of magic damage.
Rapid Deathcannon
- Components: Bow + Bow
- Abilities: The holder gains +3 Hex Attack Range for 2 Attack(s). Takedowns refresh this bonus. The holder’s Basic Attacks no longer miss.
Force of Darkness
- Components: Spat + Spat
- Abilities: Wearer’s team gains +2 maximum team size but the player’s Little Legends takes 100% extra damage.
TFT Set 5 Champions
Aatrox
- Cost: 1
- Traits: Redeemed Legionnaire
- Ability: Deathbringer Strike
Aphelios
- Cost: 4
- Traits: Nightbringer Ranger
- Ability: Dark Vigil
Ashe
- Cost: 3
- Traits: Verdant Draconic Ranger
- Ability: Enchanted Arrow
Brand
- Cost: 2
- Traits: Abomination Spellweaver
- Ability: Sear
Darius
- Cost: 5
- Traits: Nightbringer God-King Knight
- Ability: God-Wolf’s Carnage
Diana
- Cost: 4
- Traits: Dragonslayer Nightbringer Assassin
- Ability: Moonfall
Draven
- Cost: 4
- Traits: Forgotten Legionnaire
- Ability: Spinning Axes
Garen
- Cost: 5
- Traits: Dawnbringer God-King Knight
- Ability: God-Lion’s Justice
Gragas
- Cost: 1
- Traits: Dawnbringer Brawler
- Ability: Drunken Rage
Hecarim
- Cost: 2
- Traits: Forgotten Cavalier
- Ability: Spirit of Dread
Heimerdinger
- Cost: 5
- Traits: Draconic Renewer Caretaker
- Ability: Upgrade
Ivern
- Cost: 4
- Traits: Revenant Invoker Renewer
- Ability: Daisy
Jax
- Cost: 4
- Traits: Ironclad Skirmisher
- Ability: Empowered Strike
Kalista
- Cost: 1
- Traits: Abomination Legionnaire
- Ability: Pierce
Karma
- Cost: 4
- Traits: Dawnbringer Invoker
- Ability: Soulflare
Katarina
- Cost: 3
- Traits: Forgotten Assassin
- Ability: Sinister Blade
Kayle
- Cost: 5
- Traits: Redeemed Verdant Legionnaire
- Ability: Divine Ascent
Kennen
- Cost: 2
- Traits: Hellion Skirmisher
- Ability: Flame Rush
Kha’Zix
- Cost: 1
- Traits: Dawnbringer Assassin
- Ability: Taste their Fear
Kindred (Lamb)
- Cost: 5
- Traits: Eternal Ranger Mystic
- Ability: Lamb’s Respite
Kled
- Cost: 1
- Traits: Hellion Cavalier
- Ability: Violent Tendencies
LeBlanc
- Cost: 2
- Traits: Coven Assassin
- Ability: Ethereal Chains
Lee Sin
- Cost: 1
- Traits: Nightbringer Skirmisher
- Ability: Cripple
Leona
- Cost: 1
- Traits: Redeemed Knight
- Ability: Solar Barrier
Lissandra
- Cost: 1
- Traits: Coven Renewer
- Ability: 1000 Daggers
Lulu
- Cost: 3
- Traits: Hellion Mystic
- Ability: Whimsey
Lux
- Cost: 3
- Traits: Redeemed Mystic
- Ability: Prismatic Illumination
Mordekaiser
- Cost: 4
- Traits: Dragonslayer Legionnaire
- Ability: Infernal Rise
Morgana
- Cost: 3
- Traits: Nightbringer Coven Mystic
- Ability: Soul Shackles
Nautilus
- Cost: 2
- Traits: Ironclad Knight
- Ability: Anchor Slam
Nidalee
- Cost: 3
- Traits: Dawnbringer Skirmisher
- Ability: Aspect of the Cougar
Nocturne
- Cost: 3
- Traits: Revenant Assassin
- Ability: Umbra Blades
Nunu & Willump
- Cost: 3
- Traits: Abomination Brawler
- Ability: Consume
Pantheon
- Cost: 3
- Traits: Dragonslayer Skirmisher
- Ability: Aegis Assault
Poppy
- Cost: 2
- Traits: Hellion Knight
- Ability: Buckler Toss
Rell
- Cost: 4
- Traits: Redeemed Ironclad Cavalier
- Ability: Attract and Repel
Riven
- Cost: 3
- Traits: Dawnbringer Legionnaire
- Ability: Blade of the Dawn
Ryze
- Cost: 4
- Traits: Forgotten Abomination Mystic
- Ability: Rune Prison
Sejuani
- Cost: 2
- Traits: Nightbringer Cavalier
- Ability: Fury of the North
Sett
- Cost: 2
- Traits: Draconic Brawler
- Ability: Haymaker
Soraka
- Cost: 2
- Traits: Dawnbringer Renewer
- Ability: Equinox
Syndra
- Cost: 2
- Traits: Redeemed Invoker
- Ability: Force of Will
Taric
- Cost: 4
- Traits: Verdant Knight
- Ability: Nature’s Touch
Teemo
- Cost: 6 HP
- Traits: Cruel Hellion Invoker
- Ability: Teemo’s Cruelty
Thresh
- Cost: 2
- Traits: Forgotten Knight
- Ability: Death Sentence
Trundle
- Cost: 2
- Traits: Dragonslayer Skirmisher
- Ability: Subjugate
Udyr
- Cost: 1
- Traits: Draconic Skirmisher
- Ability: Feral Instinct
Varus
- Cost: 2
- Traits: Redeemed Ranger
- Ability: Holy Arrows
Vayne
- Cost: 1
- Traits: Forgotten Ranger
- Ability: Silver Bolts
Vel’Koz
- Cost: 4
- Traits: Redeemed Spellweaver
- Ability: Lifeform Disintegration Ray
Viego
- Cost: 5
- Traits: Forgotten Skirmisher Assassin
- Ability: Sovereign’s Domination
Viktor
- Cost: 2
- Traits: Forgotten Spellweaver
- Ability: Siphon Power
Vladimir
- Cost: 1
- Traits: Nightbringer Renewer
- Ability: Transfusion
Volibear
- Cost: 5
- Traits: Revenant Brawler
- Ability: Doombringer
Warwick
- Cost: 1
- Traits: Forgotten Brawler
- Ability: Infinite Duress
Yasuo
- Cost: 3
- Traits: Nightbringer Legionnaire
- Ability: Burning Blade
Ziggs
- Cost: 1
- Traits: Hellion Spellweaver
- Ability: Arcane Bomb
Zyra
- Cost: 3
- Traits: Draconic Spellweaver
- Ability: Grasping Roots
As mentioned above, TFT Set 5 will arrive in April 28 along with the patch 11.9.
Teamfight Tactics is a free-to-play game available in the League of Legends launcher that features a considerably different gameplay compared to LOL.