The Charming Journey Was Born As a Top-Down Game For Four Players in Which the Only Sound Was the Wind

The Charming Journey Was Born As a Top-Down Game For Four Players in Which the Only Sound Was the Wind

When you think about Journey, you probably let your mind travel to endless landscapes, a lovely art style, and living exploration with a friend, but the game wasn’t always like that.

During the PlayStation Experience panel Prototype to Product Sony Santa Monica showcased what the game looked like during its earliest prototype phases, and how it worked.

It used to be a top down prototype, with players represented by a dot. The only communication in the game was a “hey” shout, and the only sound was the wind.

It was a game for four players, but that kind of setup was risky because players could naturally form teams, and players that just wanted to explore would feel intimidated, or that the other team was against them.

There were also physical collisions, so you could push other players into pits, and the developers soon learned that people weren’t as nice as they imagined.

Below you can see a picture of the early prototype, courtesy of Shuhei Yoshida.