Today Ubisoft and Massive Entertainment announced Tom Clancy’s The Division 2.
According to Creative Director Julian Gerighty, the first The Division game was just the opening chapter of a much bigger saga, and the studio is currently hard at work on Tom Clancy’s The Division 2.
As usual for Ubisoft, Massive is working alongside a few other studios acting as support, namely Ubisoft Annecy, Redstorm, Reflections, Ubisoft Bucharest, Ubisoft Sofia, and Ubisoft Shanghai. The game will use an updated version of the Snowdrop engine that made its debut with the first game of the franchise.
According to the developers, the engine is now a better and more capable engine, allowing them to create things that they couldn’t implement in a game that is already live.
A small team has been working on the concept of the game starting a month after the launch of the first game.
This isn’t to say that support for Tom Clancy’s The Division is going to end here, following the second-anniversary celebrations, there will be two more title updates (numbered 1.8.1 and 1.8.2), including two global events, an Xbox One X support patch supporting both 4K and 1080p resolutions, and four more legendary missions.
1.8.1 will come in April, and will include the Xbox One X patch.
Interestingly, as of June 2018 a new feature named “Crests” will be implemented in the first The Division game, allowing players to unlock rewards in the new one when it’ll release.
The announcement also teases that more info is coming at E3 2018 in June. The developers actually clarified that we should not expect any information on the new game until then.