The Five Core Concepts of Final Fantasy

on November 27, 2012 12:15 AM


As reported by Kotaku, Square Enix held an open conference in Tokyo based on the flexibility of Luminous Engine. Open for discussion were the technical elements of their recent tech demo, Agni’s Philosophy: Final Fantasy, and how its creators wanted the demo to “feel like a Final Fantasy.”

But to answer what makes a Final Fantasy a Final Fantasy, they composed a list of the top five components that make a true Final Fantasy game.

The first is “magic.” Probably the easiest on the list, and certainly present in each and every game. Final Fantasy has also built up its own staple of signature spells, including three-tier magic (like Blizzard, Blizzara, and Blizzaga), Haste and Slow, Demi, and Ultima.

The second is “summoning.” Also present in pretty much every game since Final Fantasy III, it’s also been one of the central plot points of several games.

The third is “gorgeous beauty.” While the first half of the series was all sprite-based, the second half has certainly been very focused on looks, upping the ante on graphics for both the series and the industry with each iteration.

The fourth and fifth are “refinement” and “change and challenge.” While they didn’t go into detail, this probably details the efforts in each installment to make a truly different game: different story, different gameplay, different world.

If you haven’t seen the demo yet, check it out here, and check out the gallery below. Besides leaving out key words like “chocobos,” “moogles,” and “Cid,” do you agree with this list? Let us know what you think in the comments below!

 /  Features Editor
Born and raised in video games and "geek culture," Masoud has been bred off of fantasy worlds his entire life and doesn't see anything wrong with that. He loves RPGs (especially TRPGs), sandbox games, the sci-fi genre, dieselpunk, art deco, and anything that allows him to create. Having graduated from John Jay College with a degree in English and a minor in Creative Writing, Masoud hopes to one day pen the same novels, comics, movies, and video games he enjoys escaping into when the real world gets too boring.