The Game Awards 2016 Aiming to “Have Developers Be More Transparent” About Titles Shown, More Gameplay Footage

The Game Awards 2016 Aiming to “Have Developers Be More Transparent” About Titles Shown, More Gameplay Footage

After debuting in 2014, The Game Awards have celebrated the biggest achievements in gaming while also showing many of the most anticipated games coming up, while this year the show is seeking an active approach in showing games in a more transparent light.

In an interview with Polygon, The Game Awards producer and creator Geoff Keighley provided more insight on the games and world premieres that the show will provide throughout the evening. Specifically, one of the aspects that Keighley hopes to address with this year’s show is better transparency of what games will look and play like through greater emphasis on gameplay and in-game footage, rather than CG trailers.

Keighley brought up this change in light of the controversies and response to No Man’s Sky, which was originally revealed at VGX 2013 and brought with it massive amounts of hype from fans, while the final game resulted in backlash from what gamers had originally been expecting. Keighley explained that “I have thought about the story of No Man’s Sky a lot,” and added “Did we create this black hole of hype that the developers couldn’t pull themselves out of? Some of that was authored by me.”

In response to this and other titles, Keighley emphasized that “there is a good moral of that story and it’s part of what I’m trying to address this year; to have developers be more transparent about the state of their game.”

Keighley also added in the interview that the problem isn’t just isolated to the game industry of showing games far in advance prior to release, as he explained that “the nature of showing anything in advance is challenging and it’s a game of expectations. When Warner Bros. showed the first Suicide Squad trailer everyone went crazy and the movie up being kind of not that great.”

With this year’s show, Keighley emphasized that The Game Awards 2016 will offer “a little more context about what’s there,” with intended gameplay presentations to include Let’s Play-style videos, stage demos, and more to have “more diving deeper into games and gameplay,” with game premieres that will “run four or five minutes” and hoping that audiences will “be surprised at the depth of the some of the game content we will show this year.”

The Game Awards 2016 will be broadcast online through various streaming platforms on December 1st, 2016 – in the meantime, you can check out the full list of the newly-announced nominees for this year’s ceremony right here.