The Last of Us on PS4 Should Have Constant 60 FPS and No Drops; Reference Pictures Revealed

on July 1, 2014 2:57 PM

Naughty Dog has been teasing us with talk of 60 FPS for The Last of Us Remastered for a while, but considering the habit of many developers and publishers to call “60 FPS”  a frame rate that touches that goal but dips under it when things get chaotic, having doubts is legitimate.

Luckily Lead Programmer Christian Gyrling did his part today to dispel said doubts, clarifying that the team did its best to avoid any drops under the 60 magical number.

We have worked hard to remove drops so that the experience should be at a constant 60 fps.

Gyrling also confirmed that the game will hold 60 FPS for both single player and multiplayer:

Yes, 60 fps in both single and multiplayer.

But there is more. Programmer Allen Chou linked to a haunting blog post showing some awesome pictures of real abandoned malls by Seph Lawless, and confirmed that those were used as reference material for Left Behind, which will be included in The Last of Us Remastered.

You can check them out just below. It’s definitely not hard to see how the game was inspired by real life, and they give some interesting insight on the creative process behind environmental design in games.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.