The Last of Us on PS4: “Variable” Label for 60 FPS Refuted; 30 FPS Option Exists Because it Was Easy

The Last of Us on PS4: “Variable” Label for 60 FPS Refuted; 30 FPS Option Exists Because it Was Easy

With The Last of Us: Remastered coming with an option to lock frame rate at 30 frames per second and people not yet able to see the game for themselves, it’s pretty inevitable that many suspect that it was introduced in order to compensate for a variable frame rate that doesn’t quite remain stable at 60 FPS, as it has been done for other games. Yet Naughty Dog developers are working on social media to hammer that idea away.

Programmer Marshall Robin pointed to an article on Polygon that mentions that the option would be “for those who don’t like a variable frame rate,” and clarified:

Note that the frame rate is a lot less “variable” than the article suggests…

Lead Game Designer Kurt Mugenau was equally clear cut today in stating that it’s absolutely not a matter of performance:

The 30fps option on #tlouR is completely, totally, 100%, unequivocally for your preference and NOT because of FR performance.

Finally, Programmer Drew Thaler provided a rather simple (and a tad tongue-in-cheek) explanation on why the studio decided to implemented the option.

The 30fps option exists in TLOU:R because it was easy, and some people asked for it. Some people eat bugs too. Trust me, you won’t want it.

While reading forums and social media is still very easy to find snarky comments, and many that doubt the developers’ words, there are less than two weeks before we’ll be able to see if they’re right with our own eyes.

Considering how vehemently they’re defending their work, my money is on “yes.”