The Last of Us Part II Multiplayer Will Contain Character Customization and In-Game Store

Some of the first information regarding The Last of Us Part II's multiplayer has been divulged via a recent job posting at Naughty Dog.

January 4, 2019

Details on Naughty Dog’s The Last of Us Part II have been incredibly sparse since the game’s last showing at E3 2018, but where information has been even more sparse has been in regards to the multiplayer aspect of the title. Much like the first installment, The Last of Us Part II will contain multiplayer (known as Factions), but that’s about as much knowledge as we have on this aspect of the title at the moment. That is, until a new job listing appeared.

Near the end of 2018, Naughty Dog posted a variety of new openings at its studio and one of those positions just happened to be associated with The Last of Us Part II’s multiplayer. The opening, which is specifically for a Multiplayer Server Programmer, offers not only details on what the role entails, but also some new information about the multiplayer as a whole.

According to the description of the job, The Last of Us Part II’s multiplayer will offer rewards that players will then be able to use to customize their characters. Additionally, there is mention of an in-game store, which will likely be where you can purchase more of these cosmetic items or alter your current character’s appearance.

The full description from the job listing gave the following statement:

We are looking for a server programmer who loves constructing a scalable, stable, and secure ecosystem of services for players to enjoy. You will usher them through the entire multiplayer experience, from first login, through matchmaking, and then granting rewards players can use to customize their characters in the store. As one of the caretakers of the live environment, you will be a critical part of the team that launches the game’s services.

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Considering Naughty Dog’s most recent multiplayer venture with Uncharted 4: A Thief’s End also contained character customization, it shouldn’t come as a major shock that it will again be seen here in The Last of Us Part II as well. Still, with how lacking news has been on the multiplayer of the game, it’s exciting to learn even the smallest pieces of information, no matter how obvious they may seem.

It’s also worth noting that one of the other responsibilities of this role involves the “deployment of new servers” although it’s unknown whether or not these new servers will be dedicated or not. Again, looking back at Uncharted 4, that game did not contain dedicated servers, which stands to reason that this could again be the case here with The Last of Us Part II. The “new” servers referenced here could easily just be separate servers from Naughty Dog’s other games. Either way, we’ll likely learn more specifics about this down the road.

Hopefully, we’ll start to receive more info about The Last of Us Part II as we continue onward through 2019. Naughty Dog’s highly-anticipated sequel still doesn’t have a release date, but it is planned to arrive exclusively on PS4. You can check out the full listing of the game on Naughty Dog’s LinkedIn account, embedded below:

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Logan Moore

Logan Moore is the Managing Editor around these parts and enjoys the video game Super Mario Odyssey.

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