The Last of Us Part II Had Over 2,000 People and 14 Studios Working on the Title
Naughty Dog brings in 2332 people which includes 2169 developers credited and 163 extra "thanks" to help with The Last of Us Part 2.
It goes without saying that The Last of Us Part 2 is an incredible looking game. All you have to do is take a walk through its many environments to get a glimpse of how vast and impressive it is and to achieve something of this scale, Naughty Dog looked outside its own studio for help. If you have already completed the game, you may have spotted the sea of names involved in the making of The Last of Us Part 2 in the end credits and that’s because it took well over 2000 people and 14 outsourced studios to help make this game a success.
As reported by VG247, the exact figure is 2332 people which includes 2169 developers credited and 163 extra “thanks”. Two studios outside of Naughty Dog were brought in as external contractors to manage the voice over recording and editorial, where they concentrated their skills into the sound design and mixing – one for the general sound, and another specifically devoted to recording weapons and combat and the additional 12 external studios came in to lend a hand with The Last of Us Part II‘s art in various forms that consisted of two staff members and in some cases of up to more than 50.
This figure really isn’t something that is out of the ordinary as brought up by Sam Sharma on Twitter. Sam is an Executive Producer at EA, having worked previously with Guerrilla and Ubisoft. In a reply to VG247’s tweet of this story Sam exclaimed that “if you’re surprised at this, boy do I have stories for you about AAA game dev. It takes a monumental effort to ship these blockbusters and the business and budgets are astounding. (no “is this sustainable” discourse in my menchies)”
If you’re surprised at this, boy do I have stories for you about AAA game dev.
It take a monumental effort to ship these blockbusters and the business and budgets are astounding.
(no “is this sustainable” discourse in my menchies) https://t.co/aPS1txzkkt
— Sam Sharma (@s3rioussam) July 27, 2020
Halley Gross, the narrative lead for The Last of Us Part 2, said in an interview with Game Informer that the ending to the game was initially meant to be much darker and instead of Abby surviving and heading off in the boat with Lev, Ellie was going to kill her. Gross explained that during the game’s production “we changed that and had Ellie let go at the last second,” in order to highlight that “some part of the old Ellie, the Ellie with humanity, the Ellie that is impacted by Joel, still exists within this character who has been so overtaken by her quest for revenge.”
If you are a Dina fan, you’ll be pleased to hear that her voice actor Shannon Woodward will be taking to Twitch to stream some games. Although she hasn’t mentioned an exact time and date as yet, Shannon said that she will be posting a schedule this week so head on over to her Twitch channel right here. You can also follow her on Twitter and Instagram where she will talk more about her up and coming streaming schedule so stay tuned! You can also see what Blink-182’s Mark Hoppus has been up to in his playthrough of the game as he picks up Ellie’s guitar to bash the chords to his 1997 song ‘Dammit’.
The Last of Us Part 2 is available now exclusively on PS4 (and soon to be PS5). The game was one of DualShockers’ favorites of 2020; make sure to check out the official DualShockers (generally spoiler-free) review. Also, feel free to grab the game physically on Amazon to help support the site.
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