The Legend of Zelda: Breath of the Wild Labo VR Support Includes a Form of Head-Tracking

The Legend of Zelda: Breath of the Wild Labo VR Support Includes a Form of Head-Tracking

Labo VR support is arriving to The Legend of Zelda: Breath of the Wild this month, providing the game a form of rotational tracking.

Nintendo recently released its first foray into modern virtual reality with the Nintendo Labo Toy-Con VR Kit, which includes its own software. In just a few weeks, owners of that kit will be able to utilize it with Super Mario Odyssey and The Legend of Zelda: Breath of the Wild, and Nintendo has just come out with some details about the latter.

While Super Mario Odyssey will give players unique VR-exclusive missions, The Legend of Zelda: Breath of the Wild will actually be fully playable with the headset. A blog post on Nintendo’s Japanese website gave some additional details and screenshots of what this VR mode will entail. For one, this version will be more than just a stereoscopic presentation of the existing game and will allow rotational tracking.

That means that players don’t necessarily have to lock on to Link—they can move their head independently from Link’s movements. It isn’t exactly proper head tracking, but it matches with the VR experiences that the Labo VR Kit software provides. While Breath of the Wild will remain a third-person experience, players can stop at their favorite Hyrule spots and take some time to explore the world around them. As the developers want players to use this feature to explore Hyrule, owners of the game can use their existing save files for this mode.

All of this can be easily toggled with a menu option turning a VR mode on. I can’t imagine that playing the entirety of Breath of the Wild in VR mode is an ideal situation, and it’s a bit difficult to imagine how the resolution and frame rate of the game will translate into virtual reality. Definitely worth mentioning is how the Labo VR headset lacks any sort of head strap, which I suppose makes sense as the motion capabilities of the Switch come from the Joy-Con controllers.

It is evident that Nintendo’s vision for virtual reality is not for extended play sessions, but rather as a casual “viewfinder” experience. Still, I wouldn’t be surprised if people rose to the unprompted challenge to play the entirety of the game in VR. Whoever you are, get ready for some tired arms.

An update scheduled for April 25 will give Super Mario Odyssey and The Legend of Zelda: Breath of the Wild VR capabilities.