In an interview with Polygon, Producer Eiji Aonuma revealed that players would be able to go and reach The Legend of Zelda: Breath of the Wild’s final goal without experiencing the entire story.
“Users may not actually get the full story depending on how they play this game and how they strategize and solve puzzles. Users are able to go to the very end goal without revealing why Link woke up the way he did and where he did. Whether you want to reveal the storyline and find out why Link woke up, or you want to just go straight to the goal, that’s an option totally up to the user.”
That being said, Eiji Aonuma does not recommend playing the game this way.
“Anybody who can go straight to the goal without doing anything else – there are two possibilities: Either they’re a really good gamer, or they could be somebody that’s a little bit crazy. But it’s not impossible. I created the game like that.”
This is a very interesting design choice to make, and it really does show off the open-ended nature of the game. The Legend of Zelda: Breath of the Wild will be released in 2017 for Wii U and NX, along with a series of new amiibo.