The Order: 1886 Art Director Talks Weapons, Horror Sections and Lore: Shows Spectacular Gameplay

on June 18, 2014 12:08 PM

The Order: 1886 has impressed many at E3, and the game’s Art Director Nathan Phail-Liff gave some more information about several aspects of the game in a video interview by the good folks at PlayStation Access.

Phail-Liff talks about the different factions we’ll encounter in the game,  mentions that we’ll see some “drawn-out suspense-horror” sections alternate to shooting segments, and gives some pointers about the lore and about the mysterious Black Water.

He actually says that every knight is “paired” with his own vial of Black Water, and that probably means that the relationship between them and their own serving of the miraculous liquid is a lot more personal than we though.

We also get some information about the weapons, and we learn that most of them have primary and second ary fire like we saw for the Termite Rifle. For instance the combo gun, which is the bread and butter of the Knights, has normal bullets as primary fire, and a concussive blast that stuns and knocks over enemies as secondary fire feature.

You can check out the whole interview below, and it comes packed with quite a bit of spectacular gameplay footage.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.