The Order: 1886 Dev Discusses Gameplay Mechanics; States it Has “a Lot More” Than any Other Game Would Have
If you’re worried that The Order: 1886 is just another third-person shooter that follows the tropes and toes the line that’s been set before now, you’d be wrong. At least that’s what Ready at Dawn’s Ru Weerasuriya would have you believe.
Ru Weerasuriya recently took some time to speak with the fine ladies and gents over at Eurogamer where he spoke extensively about the upcoming title.
When asked about the gameplay mechanics present within The Order: 1886, Ru Weerasuriya explained that the game has many different things going for it.
“If you want to talk about the number of gameplay mechanics, we probably have a lot more than normally any single game would have.”
He goes on to explain that most of the systems within the game have their own mechanics.
“Across the board, like the different melee systems, from the different gun systems, the breadth of guns you can use in the game, the different navigation stuff, even on the puzzle side, the interactive cinematics, all of that stuff, we actually probably, piece by piece, if you look at it, and the diversity of it, we built more content than a lot of games would.
According to the Ready at Dawn chief, it would have been easy enough to just create a basic third-persons shooter, but the team wanted to spread their focus over numerous areas of the game.
“We didn’t rely on the same content. That’s one of the things we did. We didn’t want to be the one trick pony that went, all right, we’re making a shooter, so basically forget everything else, you’re just going to pick up a gun and you can go around and shoot at people. Not to sound like I’m putting anything down, it’s actually easier to do that and say, look, that’s all we’re going to do.
The Order: 1886 is out on February 20th. Be ready for the DualShockers review which will follow shortly!