When The Order: 1886 developer Ready at Dawn released God of War: Chain of Olympus on PSP, many thought the console’s graphical capability had been maxed. Two years later, Ghost of Sparta, demonstrated that such belief was quite the mistake, as the new game looked way better than its predecessor.
Yesterday, I had a chance to ask CTO Andrea Pessino if he thinks that the visual jump on PS4 will be the similar to what we’ve seen between the two God of War games on PSP, and his answer was definitely confident:
Oh yes, I can promise you that. We already have so many ideas, so many technologies, we have developed all kinds of things already that we only barely got to start to use on The Order.
Game Development is a series of choices. You start with a whole range of possible choices and then you make some few basic fundamental ones, and then, as you keep going, the amount of choices you have left becomes less and less, until you finish your game, you ship it and you’re done.
We really spend an enormous amount of time on research and development. We really wanted to create a foundation of technology, of art, of IP, everything. We built all of this… way overbuilt compared to what actually shows in the first game.
We think the first game is super entertaining, of course, and it’s quite a unique experience, but it’s also a starting point, and I’m positive that given the ability to continue to evolve our technology, our storytelling techniques and everything else, and of course our gameplay, I think the next chapter, if it does end up happening, is gonna be very, very good.
If the leap from Chain of Olympus to Ghost of Sparta really is an indication, we can really hope to see Sony greenlighting a new The Order game. I, for one, would really like to see Ready at Dawn‘s thechnology expressed in all its full glory.