A game’s character is the result of the relentless work of a development team, that models his 3D shape, designs his textures and crafts his advanced shaders.
Steve West is the man behind Galahad. In two years of performance acting, he crafted the grizzled knight’s behavior, even if the face we see on our TVs is not his.
Bringing to bear seventeen years of acting in TV series and films, West managed to give life to a character that would definitely fit well on the silver screen.
Yesterday, I had a chat with Steve, asking him about his work on the game, performance acting and much more.
You can listen to our chat below, and learn more about how our favorite characters are brought to life.