The Order: 1886’s Levels to Focus on “Fun and Exciting Gameplay Using a Complex Array of Mechanics”
The Order: 1886 is only five months away, and so far we’ve seen only little more than a small portion of a level in a demo that has been showcased at every trade show since E3. The linearity of the demo had a few media sources “concerned,” despite the fact that the developers explained said level’s focus on narrative and there will be more to the game than that.
If a couple of career opportunity ads published recently are any indication (for a Lead Level Designer and Senior Level Designer), Ready at Dawn is indeed aiming for something more than linear narration in the game’s level design, which was the element most criticized in the previews mentioned above.
Both ads mention “Ability to create fun and exciting gameplay using a complex array of mechanics,” in addition to bringing “new ideas to the table in regards to every facet of the game; mechanics, story, missions, and more.”
That seems to indicate that there definitely could be more than meets the eye (or at least than what met the eye so far) to The Order: 1886.
I’m very eager to see more gameplay from different levels. The next big event where there will be a chance to get a glimpse on them will probably be PlayStation Experience in Vegas at the beginning of December. Hopefully we’ll be able to see some great gameplay there and all “concerns” will be dispelled.
Personally, I’m not all that “concerned” anyway.