The Outer Worlds is Shaping Up to Perhaps be the Best RPG of 2019

The Outer Worlds is Shaping Up to Perhaps be the Best RPG of 2019

The Outer Worlds at E3 2019 just continued to solidify my excitement for Obsidian's upcoming RPG.

Have you ever reached the point prior to a game’s release where you know you don’t really need to see any more of it to be sold on what it’s offering? That’s basically where I’m at with Obsidian’s The Outer Worlds.

I got to see another twenty to thirty minutes of The Outer Worlds recently during E3 2019 and everything that I saw just continued to verify why I was already excited for the game. The world layout, combat, and the number of options that you have at your disposal in The Outer Worlds, both in terms of dialogue and approach to situations, make for a polished role-playing experience. As someone who was slightly disappointed with the last first-person RPG of this kind, 2015’s Fallout 4, the original creators of the Fallout franchise are looking to fill that void for me with their newest baby.

The demo that I saw at E3 mainly was meant to show off one of the missions from The Outer Worlds and the variety of different choices that you can make in said quest. The mission kicked off in a small town where the player character received an assignment to go and take down a local business leader. One of the driving plot points in The Outer Worlds deals with corrupt corporations that have taken over, so missions like this seem like they could be common. After a brief dialogue exchange, you set out with your companions to go and complete the task you were given in your own unique way.

On the way to where this corporate overlord was located, we had to cross a wasteland that contained raiders and other wild creatures that could attack you at any given time. This section mainly showed off the combat mechanics of The Outer Worlds, which largely seem passable. I haven’t gone hands-on with The Outer Worlds for myself yet so I can’t speak to how combat feels specifically, but from what I’ve seen, gunplay and melee attacks seem a tad stiff. This isn’t to say combat is bad by any means, but expecting mechanics like you’d see in Call of Duty or Destiny is not something you should be looking for in The Outer Worlds. That said, the weapons you can utilize look pretty darn fun.

Other than using your own weapons, your companions also have special abilities of their own that can really do some serious damage to those you may come across. In a lot of other games that feature companions that can do battle with you, I’ve often been let down by how little your pals often contribute to a fight. Obsidian seems to have been aware of this though and, judging from what I saw briefly, at least, companions look to actually help you out in The Outer Worlds during combat to a larger degree that’s more than just casually auto-attacking foes.


After engaging in a few sequences of combat, we eventually arrived at the location where our marked-man was holed up. From here, we had the option to either sneak into the facility via the sewer or walk in through the front door. Our demo player opted to walk through the front while wearing a sort of timed-disguise that would make us look like someone who belonged here. After a certain amount of time though, the disguise would wear off and if anyone saw you, you might be in trouble.

Further into this area, our disguise eventually wore off and a robot quickly approached and informed us that we weren’t allowed to be here. We were then presented with a few dialogue options that allowed us to trick the robot and continue onward. The initial requirements that were needed in our speech or persuasion skills to trick this robot were quite low but the developers said that if you get caught later on after the disguise wears off once again, subsequent attempts to save yourself via dialogue options will become more difficult.

Eventually, after we just decided to resort to killing everyone in the confines of the facility rather than try to sleuth around anymore, we came across our target and engaged in conversation with him. Much like many other moments in this demo, our final confrontation wasn’t just as simple as approaching and killing our target. Instead, he pitched us on the idea of returning to our quest-giver and instead betraying them. In the process, we were promised a lifetime supply of boarst wurst, a disgusting looking meat product that this company specialized in selling.

Our demo ended here before we made our final decision, but this mission did a great job of showing the many twists and turns that one quest alone in The Outer Worlds can have. Obsidian has really been emphasizing player choice for The Outer Worlds and based on this demo, it seems you’re presented with a decision of some sort every few minutes or so. I’m curious to see how these choices build up over the course of the game and how large of an effect they’ll actually make on not only your character, but your companions and the world around you as well.


If there are any potential drawbacks that I do see The Outer Worlds having, it would be that a lot of what I’ve seen of the game doesn’t seem to be pushing boundaries all that much. You might be thinking to yourself that a lot of what I described from what I saw in this demo doesn’t seem revolutionary and I wouldn’t really disagree with that notion.

That said, everything that The Outer Worlds is boasting is more or less in line with what I like from RPGs on a personal level. There are a lot of additional elements to The Outer Worlds that I’m looking forward, such as the flaws system, but more or less, the game seems to be an amalgamation of RPG qualities that I’ve enjoyed from past games in the genre. And you know, I’m perfectly fine with that. I don’t need The Outer Worlds to reinvent the wheel, especially when it looks this polished.

Above all else, I think one of the reasons why I’m most excited for The Outer Worlds is because it seems like we’ve been starved for good RPGs over the past few years. Outside of Persona 5 dropping back in 2017, to me, there’s been a major lacking of legitimate RPGs to play and not just games with RPG qualities. The Outer Worlds looks like it’s finally going to be scratching that itch for me later this year and I’m really optimistic that it’s going to hit the expectations that I have for it.

The Outer Worlds is set to arrive on October 25 for PS4, Xbox One, and PC.