The Sinking City Delayed Until June Because "Too Many Games Came Out Now"

The Sinking City has been pushed back until June 27 by Frogwares and Bigben Interactive because March is densely packed with other big releases.

By Tomas Franzese

March 8, 2019

Frogwares and Bigben Interactive have been chipping away at their Lovecraftian horror game The Sinking City for a couple of years now. Last year, the pair said that the game would release for PC, PS4, and Xbox One on March 21; that being said, they’ve been very quiet about the game’s release lately and fans took notice. In response to several fan inquiries, Frogwares announced today that The Sinking City will now release on June 27.

As for the reasoning behind the delay, the press release put things very bluntly. “Too many games came out now so we prefer to get out [of] the way,” it said. To be fair, Q1 2019 has been densely packed with game releases. If The Sinking City had released on March 21, it would have gone up against American Ninja Warrior, Zanki Zero: Last Beginning, We. The Revolution, and Sekiro: Shadows Die Twice, which all release in the same week.

Frogwares develed into its thought process leading to the delay in a new video, which you can watch below. In the video, Community Manager Sergey Oganesyan explains that “with so many great games coming out around the same time, I’m sure this will also give you some breathing space for your playing time.”

Still, June will be somewhat crowded as well. The Sinking City will now be releasing in the shadow of E3 alongside games like Crash Team Racing Nitro-Fueled, Judgment, and Super Mario Maker 2. Hopefully, the extra polish Frogwares and Bigben Interactive promise to give The Sinking City in that time will improve the whole experience.

The Sinking City is now set to launch for PC, PS4, and Xbox One on June 27, 2019. If interested, you can currently pre-order the game on Amazon. 

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Tomas Franzese

Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.

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