The livestreamed gameplay debut of The Tomorrow Children definitely made quite an impact, with many gamers floored and expressing appreciation for the game's visuals across many social media platforms.

Q-Games Tech Team Programmer Jaymin Kessler mentioned that it was funny to see people so enthusiastic about the game's graphics after seeing just a "crappy internet stream," and that we need to see it on an HDTV instead. Director Dylan Cuthbert definitely agreed:

Yep, at 1080p with no compression artifacts will blow their minds! Those streams were 720p too.

Having seen the game in action at Gamescom, and it was an earlier build, I can definitely agree there.

Cuthbert also mentioned that a physical release is undecided for the moment, even if a PSN one would make sense since the game is online only.

Not decided yet, but it is online only so PSN would be a safe bet.

Cuthbert also explaned that tracing reflected light in 16 different directions as The Tomorrow Children does makes quite the difference. By comparison Epic Games's Elemental demo traced nine. Having indirect light bounce off surface three times also doesn't cost much in terms of framerate. It's done over a few frames as the third bounce is so subtle that it can be delayed one or two frames.

Personally, The Tomorrow Children has been one of my most anticipated games of 2015 sice I saw it in action at Gamescom. Its art is absolutely adorable, and its tech is the herald of great things to come not only for the game itself, but for many others that will follow it.