The Witcher 3 Dev Talks Improving PS4/Xbox One Graphics Post Launch; Over 900p Might Require More than DirectX12

Today I had a chance to interview CD Project RED Senior Game Designer Damien Monnier and Localization Manager Alexandre Boiret.

Since The studio has proven time and time again to be very dedicated to improving whatever they could of the PC version of their previous games, I asked them if we can expect a similar treatment on PS4 and Xbox One, especially considering that bothplatforms are very much in fluid development at the moment, with APIs getting constantly improved and new ones like DirectX 12 coming out down the line.

Monnier’s response was definitely interesting:

The goal is to never rely on that sort of stuff. That’s one of the reasons why we pushed. We wanted the game to be good as is, you know, out of the box. You don’t need a patch to have it run.

But you know, we’re just gonna carry on working on it. Our engine team never stops working. Maybe they’ll come up with a new method, like they did very recently with the shadows, they found a new way.

We have a shadows guru that came up with a new method that allows cheaper and better shadows, so we changed that and shadows are improved. Yeah, we never know, we’re not gonna rely on it, but I’m sure the guys will come up with some new stuff.

At that point, Boiret added:

And down the line, if they find a way to make things better, they will.

Incidentally, Monnier also elaborated more on Twitter about the same topic, and specifically on using DirectX 12 to improve resolution on Xbox One:

So there you have it, straight from the lion’s mouth. While CD Project RED is not relying on the evolution of APIs and developer-facing improvements from manufacturers, the possibility of improvements does exist.

Of course, the game already looks awesome, but there’s nothing in this world that can’t be improved. In the meanwhile, stay tuned on DualShockers for the full interview, coming soon.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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