The Witcher 3 Dev Talks Modding Weather, Crowds and Graphics to Make it Look More Like The Trailer From 2013
The Witcher 3: Wild Hunt unlocks in just three hours, and even if the RedKit isn’t out yet, we can be sure that PC gamers are going to comb the configuration files for everything they can mod.
Quest Desiger Philipp Weber gave some information on some of the things that we’ll be able to change.
First of all, he was asked if via the RedKit or editing the game’s XML and INI files it’ll be possible to influence the weather system, for instance making it rain more often.
Yep, you can actually change a whole lot in that regard. : )
Secondly, he mentioned the possibility to increase the number of NPCs crowding the environment:
Way more people will already be there in the first patch. But yes, if you want you can mod that, quite easily even.
Finally, he talked about modding the environment to make it look more similar to what was shown back in 2013:
I don’t know if you can tweak the environment 100% like that, but I think so. However, remember that we had a reason to change it (and these effects have nothing to do with performance). Sharpening only looks good on screenshots and short videos. If you stare at the game like that for a long time, the eyes really start to hurt.
Weber previously mentioned that a sharpening filter using in the E3 2013 trailer was toned down, as it strains the eyes when there’s a lot of movement on screen.
It’ll be interesting to see how many will be willing to go through the pain of re-enabling it for the sake of eye candy.