The release of The Witcher 3: Wild Hunt on PS4, Xbox One and PC is drawing close, with just a little more than a month to go until May 19th. In the meanwhile the development team is keeping us posted on what's going on with development, and Level Designer Miles Tost provided more information on Twitter.First of all, for those doubting the beauty of the game's graphics on PS4, Tost vouches for them, as a owner of Sony's console himself.

The same applies to the graphics of the Xbox One version (and having tried it, I agree).

If you're not sure on whether you can trust CD Projekt's promises on the game's graphics, the answer is quite simple:

Incidentally, Tost is himself torn between playing the game on PC or on PS4, even because he seems to favor the DualShock 4.

Tost was also asked whether the PS4 graphics are similar to Low, Medium or High level of detail on PC, but the answer wasn't that simple, as both consoles have custom level of detail presets to push them as far as they can go.

Since the game is still being optimized, there's still room for changes in the required PC specs.

Moving to the realm of gameplay, swords can be enhanced with runes, and some of them cause the blade to glow.

Some quests will be started by reading books in game:

The moon won't always be visible at night in the game, depending on how clear the night is.

If you want to play the game with audio and subtitles in different languages, there are good news for you: