CD Projekt Red has always been known to cater to the more mature end of the gaming spectrum, and today The Witcher 3 Writer Jakub Szamalek exlained how that is going to apply to the studio’s upcoming game as part of an interview on PC Gamer.
We want to create games for really mature players These aren’t games for everyone… We have particular ambitions about what we want to achieve. The games that we make have a complex story you have to work a bit to fully grasp, and I think avoiding bad and good options is also a part of addressing and catering for this large audience, which demands the same treatment they’d get from movies or books.
We also get more information on the team philosophy about quest design for the game, thanks to Lead Quest Designer Mateusz Tomaszkiewicz:
We wouldn’t like the player to figure out how we do things after doing several quests. So in each quest, no matter how small, we’re trying to come up with something surprising and original. Of course, sometimes, we make you feel that you suspect there’s a good and bad option, but there’s a twist where it turns out you were wrong. I don’t think we abuse it – so it’s not like we’re teasing the player each time there’s a choice to make.
We saw the first glimpses of that design philosophy in The Witcher 2, but looks like the folks at CD Projekt Red are setting the bar much higher for the next chapter of the series. Personally, I can’t wait to be mislead and teased by the game’s plot twists. If the first two are any indication, we’ll be in for a real treat.