The Witcher 3 Devs Still Optimizing to Make the Most of All Hardware; Talk PS4 Graphics and More

on April 13, 2015 6:48 PM

The Witcher 3: Wild Hunt is speeding towards its release next month, and the developers are providing more information over Twitter.

Level Designer Miles Tost mentioned that the team is still optimizing the game to make the most of everyone’sΒ hardware:

If you’re worried about the graphics on PS4, he feels that we won’t be disappointed:

If you’re not a fan of quest markers, worry no more, as they can be deactivated:

Signs can be upgraded in a couple ways, making them more powerful:

Community Coordinator Marcin Momot also had something to say: we’ll be able to climb some of the buildings in the massive city of Novigrad:

If you’re not a fan of the default size of the UI elements, you’ll be able to resize them.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.