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The Witcher 3: Wild Hunt for Nintendo Switch Gets 25 Minutes of Handheld Mode Gameplay

The Witcher 3: Wild Hunt for Nintendo Switch has been shown off in handheld mode, but it still looks pretty rough.

The Witcher 3: Wild Hunt’s Nintendo Switch was first revealed by CD Projekt Red and Saber Interactive back at E3, and we finally saw the game in action come Gamescom 2019. While the developers seem to have put a ton of work into compressing such a technically demanding game for Nintendo Switch, the game has still taken a drastic visual hit. While we have previously seen around 35 to 40 minutes of docked gameplay, The Witcher 3: Wild Hunt for Nintendo Switch was shown off in handheld mode during a Gamescom livestream. Check it out below:

The gameplay time within this video totals to around 25 minutes and we get to see how the wilderness, big cities, and even the game’s menus look in handheld mode. All of the environments and iconography from the other version of the game are still present in The Witcher 3: Wild Hunt’s Nintendo Switch port, but the textures have taken quite the obvious hit and the game itself is only displayed at a resolution of 540p. The video tries to cover this up by only putting it on a portion of the screen, but this video does make it clear that you shouldn’t be picking this game up on Switch because of how beautiful you heard it looked on PC, PS4, and Xbox One.

As I’ve said, the fact that the game is running at all on Nintendo Switch is impressive and one can appreciate how much content CD Projekt Red and Saber Interactive will be fitting onto just one Nintendo Switch cartridge, but this port does somehow look technically impressive and kind of disappointing all at once in gameplay videos. If you do want to try it out though, The Witcher 3: Wild Hunt for Nintendo Switch comes out on October 25, 2019 and it can be pre-ordered on Amazon.

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Tomas Franzese

Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.

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