The Thin Silence Developers Will Donate 10 Cents of Every Copy Sold to Non-Profit Charity CheckPoint

After The Thin Silence is released on PC and Mac on April 27, developer Two PM Studios will donate 10 cents for every copy sold to non-profit charity CheckPoint.

on April 16, 2018 10:35 AM

On April 27, Two PM Studios and Nkidu Games will release The Thin Silence, an adventure game that tackles themes of depression and self-doubt, on both PC and Mac. Today, the game’s developers revealed that they have partnered with charity CheckPoint, and will donate a portion of proceeds from each copy sold of the game to them.

For those of you who don’t know, CheckPoint is a non-profit charity focused on assisting those with mental health problems via video games and technology. According to The Thin Silence’s developers, Two PM Studios will be donating 10 cents to CheckPoint for each copy of The Thin Silence sold. Ben Follington, Technical Director of The Thin Silence, had the following to say about the game’s development and partnering with CheckPoint:

“When we started making The Thin Silence, we didn’t know we were making a game about mental health. I wasn’t really comfortable with that being a leading theme of the game for a lot of development. There’s a lot of shame and fear about opening up about these things, video games are “fun” after all. Seeing CheckPoint’s work is part of what made me feel like we could and should make a statement and share our perspectives.”

The Thin Silence is about five hours long, and follows the story of Ezra, who deals with depression as he endures some mentally painful experiences, but continues to push through. When it comes to gameplay, things play out like a standard adventure game, as players solve a variety of puzzles,  finding and making tools for Ezra to use.

You can check out the most recent trailer for the game below. The Thin Silence will release on PC and Mac on April 27.

 /  News Editor
Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.