Titanfall: Respawn Promises Xbox One Improvements, Gives info on 360; Accusation of Paying Press “Insulting”
Titanfall‘s beta is close to its end, and the game’s developers are giving more information on what we can expect from the game’s release, that will come on March 11th on PC and Xbox One and on the 25th on Xbox 360.
Software Engineer Rayme Vinson explained on NeoGAF that a lot of of under-the-hood performance improvements for the Xbox One version of the game are coming:
Lots of under-the-hood performance improvements have already been done since this Beta build was locked down, that’ll be in the full release. The Beta itself is informing further improvements (and bugfixes, of course).
Producer Drew McCoy also chimed in on the purpose of the beta, and gave reassuring information on the still mysterious Xbox 360 port, that according to him is “coming along really well:”
FYI everyone, these types of problems are exactly why we’re running a beta – to expose problems at scale greater than what we can get ourselves or even with something like the closed Alpha. This wasn’t a capacity issue (at our peak playercount we weren’t close to hitting the ceiling), its a bug. The goal is to find all these things before people have dropped money on buying the game – launch day needs to be as smooth as possible : )
Oh, and for all the speculation going on about the 360 version. Its coming along really well, Bluepoint is full of phenomenally talented devs. We (being Respawn) have been pushing for them to have all the time they need to make it as good as possible, which means extra time for them to polish it up. We’d all like it to be day and date, but a better game a few weeks later is better than an unfinished one earlier.
McCoy also gave a clear cut answer to the accusations of paying or otherwise encouraging the press in order to ramp up the hype for the game:
Anyone who thinks we weren’t living in the shadow of decade+ old established franchises at our reveal at E3 are as crazy as their conspiracy theories of anyone getting paid off. We’ve had to fight tooth and nail to have a game that anyone would even know existed, let alone be excited for and want to create coverage of. I get it that its not for everyone, but to say we’re paying anyone off is downright insanity. Not to mention the height of insulting.
Personally – and forgive me if I go on a small rant for once – I can’t help but be amazed (and not in a good way) every time I read this kind of accusations. Some simply seem to be unable to accept the possibility that a game might just be so fun that most are very positively impressed by it, and feel genuinely compelled to express that sentiment.
I’ve been around this industry for a long, long time, and since I’m an old fart, I still remember the age in which video game journalists weren’t afraid to appear enthusiastic about our hobby.
Considering that nowadays, whenever someone expresses strongly positive feelings about a game, he gets accused of being a fanboy at best or paid off in the worst case, can we really call ourselves surprised if a new generation of insufferably jaded negative nancies is becoming more and more prevalent in video game journalism? Is that really what you like to read?