Titanfall was Initially Prototyped on Ratchet & Clank’s Engine

on April 16, 2014 2:51 PM

Respawn Entertainment developers went on record multiple times saying that at outset of the company the team didn’t even have an engine available (or computers, at that), which meant that they had to make do with what they could find in order to prototype Titanfall. Apparently one of these elements whas the engine used on the Ratchet & Clank series, as mentioned by GameTrailers host Geoff Keighley, that just published a long post-mortem titledĀ The Final Hours of Titanfall.

One surprising fact in Final Hours Of Titanfall: For over a year of development the game was made on the Ratchet & Clank Engine!

The app contains images and footage from the game during that state of development with that engine.

That is indeed surprising, but not too much. Engines are often much more versatile than what many expect, and if you look at the myriad of games made with Unreal Engine and CryEngine, you’ll notice that they’re often very different.

Yet we can definitely wonder on whether the game had a wrench as a weapon during that stage of development…


 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.