Titanfall’s Composer Likens Blending Music with Gameplay to, “Making Whiskey”

on February 27, 2014 3:04 PM

Before they founded Respawn Entertainment, numerous members of the team including Vince Zampella and Titanfall composer Stephen Barton worked on 2007’s Call of Duty 4: Modern Warfare. Mr. Barton scored that game, and was recently brought on board with Respawn to score Titanfall as well. He described the process as being much different than scoring Modern Warfare, akin to, “making whiskey.”

“It was a distillation. You’re getting rid of the shit you don’t need and then coming in and really focusing on what does work, what really is part of this language,” he told Polygon. “I had to focus on what sounds actually cut through the gunfire and the [giant robots]. For example there [are] no woodwinds in the score. We didn’t have a single flute player. Clarinets? Great instrument, but just not going to be heard over a Titan unleashing a barrage of missiles or something else. It’s lost.”

He added that, “The problem is that if you have elements like that, all it ends up being is mud, a sort of sheen over the top of everything. So it was really challenging trying to find a palette.”

Titanfall is being developed by Respawn Entertainment and will be published by Electronic Arts for the Xbox One on March 11th, 2014 and two weeks later on March 25th, 2014.


 /  Staff Writer
David has been a gamer since childhood and enjoys games that are able to deliver fun and intricate gameplay alongside compelling and emotional narratives. He's also a huge fan of film, television, comic books, and literature. David has his B.A. in English Language Arts from CUNY John Jay College.