Toby’s Island Comes to Kickstarter With 90’s Monster-Raising and RPG Combat
Do you miss the 90’s monster-raising craze of the 90’s, with games like Pokémon, Digimon, and Monster Hunter? Do you still play the Pokémon series to this day?
So do Matt Beer and Ben Chambers, the two-person team behind Toby’s Island, a 2D RPG adventure involving monster-raising, town-building, puzzles, classic turn-based combat and exploration, which has now come to Kickstarter looking for fan support.
Toby’s Island puts gamers in the shoes of Toby, a young boy fated to face a great evil by leaving to an island where where his ancestor sealed with an unstoppable force. On this island, Toby will have an array of tasks to prepare him for this inevitable battle, including exploring and interacting with unique environments, meeting new spirit companions, raising monsters from eggs to fight alongside, gather resources for building an crafting, and facing random and scripted challenges.
The game will be heavily plot driven, and be directed towards 90’s gamers, while containing both lighthearted and dark themes. It will also have a slew of random events, rewards, character mysteries and Easter eggs to find, as well as a range of monster-raising features such as a creature growth system, multipath evolution path, spirits that can alter a monster’s growth, a farming system, and more. The game will also switch up who players meet and with what spirits at certain parts of the game, so that each playthrough will play somewhat differently and provide different experiences.
The project has been put together under Matt Beer and Ben Chamber under their MVisioning label, with Beer as the illustrator, pixel artist and musician of the project, and Chambers as the coder, pixel artist, and mini-game/puzzle creator. The two have been working on this project for about a year now, and are looking for crowdfunding support to give the project a little more time (since it has to contend with their day jobs), to be reimbursed for software licensed for the game so far, and to expand upon the project with voice casting and better resources. They also figure it’ll be a good way to get feedback from all kinds of gamers, including ones who fanatically love this genre, and others who may need a little more to be swayed. What they will try to do is avoid trying to please everyone, knowing that there will always be people who just outright dislike the genre.
The game is set to release on PC in May 2015 if funding goes right, estimated for about a $10 price point. To lend support to the game, check out the Toby’s Island Kickstarter campaign, where the game has $2,763 pledged of its $20,000 goal, with 28 days to go.
Lore Summary Video