Tom Clancy’s Ghost Recon Wildlands’ Day One Patch Detailed

on March 8, 2017 9:29 AM

Yesterday, Ubisoft Paris’ open-world tactical shooter Tom Clancy’s Ghost Recon Wildlands released onto PS4, Xbox One, and PC. And accompanying it is a day one patch that fixes many things.

Most of the changes come in the form of bug fixes, however, there are also some other improvements to in-game vehicles and weapons.

Here are the day one patch notes, courtesy of VG247:

Ghost Recon: Wildlands PC build improvements

  • Vehicle improvements
  • Ramming debug and improvements
  • Destruction debug
  • Handling still ongoing
  • Graphic glitches
  • Several multi GPU graphical corruptions
  • Stability
  • Performance and graphic optimizations
  • Reduced crashes
  • Player experience:
  • Fluidity in game
  • Weapon optimizations
  • PC Control optimization
  • Anti-cheat protection optimization

Gameplay & Missions

  • Fixes for various progression blockers and immersion breakers for our missions.

Co-op & Connectivity

  • Various co-op fixes regarding missions synchronization, replication, and online mechanics.

Player experience

  • Vehicle improvements
  • Ramming debug and improvements
  • Destruction debug
  • Handling still ongoing
  • Weapon optimizations
  • Graphic glitches fixed
  • Exposition adjustments to ensure clarity and ergonomics:
    • Lobby
    • TacMap
    • Cartel Overview
  • Added pop-ups to document the player on the game progression


  • Various crash fixes

  • Performance improvements

  • Framerate improvement

  • Stream improvement

Ghost Recon Wildlands is available for PS4, Xbox One, and PC for $59.99 USD. According to Ubisoft, it contains the largest world it has ever created.

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Tyler Fischer is the Assignments Editor and News Editor at DualShockers. He specializes in writing breaking news, managing assignments, and organization. Born and raised in New York, Tyler studies journalism and public relations at SUNY New Paltz. In his free time he enjoys playing and watching soccer, getting lost in game lore, and writing comedy scripts.