Tons of Lightning Returns: Final Fantasy XIII Details Emerge
The newest issue of the Japanese Famitsu magazine has revealed a tidal wave of information about Square Enix’s upcoming action RPG Lightning Returns: Final Fantasy XIII. The magazine reveals dozens of new details about the game. Titular heroine Lightning will be the only playable character in the game. Lightning’s costume and costume colors can be changed – her appearance is apparently quite changeable. Her default costume was designed by Tetsuya Nomura and the combat system – which is tentatively being called “Amazing ATB system” – involves Lightning switching between various combat styles.
Lightning Returns: Final Fantasy XIII will be available sometime next year. The full, extensive list of new details revealed about the game has been pasted below:
- Lightning’s new costume is designed by Tetsuya Nomura.
- You’ll be able to change Lightning’s costume and costume color during the game.
- Time is always flowing, except for when your menu is open on the field.
- Every NPC’s whereabouts and actions will constantly change.
- Certain information can only be obtained at specific times.
- Lightning is the only playable character.
- Lightning uses “Styles” in battle. Each Style consists of a certain weapon, shield, accessories, and abilities.
- You can customize Lightning’s appearance and ability considerably.
- By defeating monsters, Lightning can earn points to increase her available time, and items to strengthen her equipment.
- The battle system name has not yet been determined. Right now, they’re calling it the “Amazing ATB” battle system. Rest assured, it’s tentative.
- Though you’re only controlling one character, it feels as if you’re fighting with multiple, according to the mag.
- Monsters appear even in the city.
- Black haze will appear in specific areas at certain times. The new area will become monster territory.
- Half of the game’s monsters are new.
- The game’s conclusion can be experienced straight from the package. (No download content will need to be purchased, unlike Final Fantasy XIII-2.)
- Kitase guarantees you’ll be satisfied by the outcome of previous games’ characters’ stories.
- You can move around between continents by foot or faster by monorail. It’s the so called “open world” connection.
- Judging by the current outlook, the world is really vast and it’s rough on the operations.
- The first thing Square thought of was the map function, but now the numbers are regulated.
- Square looks forward to seeing how each continent is manufactured and connected.
- It seems there is still more to come.
- In this title, one day is 24 hours. In Final Fantasy XIII it was 26 hours, but when time stopped 2 hours were lost.
- What happens when the gate closes due to the time but you’re in a fight with a strong enemy, does it close after the battle? Does time pass during battle?
- If you’re doing your best, you can stretch the time limit past 13 days and increase time, but how you do it is a secret.
- The game’s test players cleared it in 2 to 4 days.
- Depending on how you do it, the deferment is quite different.
- The ending doesn’t differ too much depending on the time it takes you, but there are a lot of things in the playthrough you can’t experience within the time limit. Those variations are what players can look forward to.
- Battles are invoked when a corresponding button is pressed. Battles this way have you watch the ATB bar.
- There are a limited number of items you can carry.
- By setting abilities, the battles are more action based rather than command based.
Which newly revealed tidbit do you find most interesting?