Tooth And Tail will Support Cross-Play Between PC and PS4

Pocketwatch Games has confirmed that PC and PS4 players will be able to compete against each other in mulitplayer matches when Tooth and Tail launches on September 12.

on August 14, 2017 3:29 PM

Pocketwatch Games, an indie developer known for Monaco: What’s Yours Is Mine, released a new video for their upcoming title Tooth and Tail today that confirms cross-play between all versions of the game. PC users will be able to play together, regardless of where they buy the game, on launch day, while cross-play with the PS4 version of the game will be added through an update shortly after launch.

The trailer revealing it is quite comedic; it focuses on the developers trying to determine what to add to Tooth and Tail in order to make it sell well. After jokingly pitching some ideas that capitalize on ever-increasing trends in the industry such as loot boxes and microtransactions, the developers decide that they should add cross-play.

For those who don’t know, Tooth and Tail is an RTS set in a world deep into an animal revolution. The Civilized, the Longcoats, the KSR, and the Commonfolk are all at each others necks as they determine a new food chain after a crop failure. The game features customizable factions and units like alongside procedurally generated maps. The developers streamlined gameplay to only use a few buttons, and matches usually only last around eight minutes, which makes this RTS more friendly to newcomers.

Ultimately, the game consists of four different campaigns, each with its own storyline and unique narrative as players control a different faction. If you want to see the game in action and learn a bit more about this story, you can check out this previously released gameplay trailer.
You can check out the announcement video below. Tooth and Tail is scheduled to release on PC, Mac, Linux, and PS4 on September 12.

 /  Staff Writer
Tomas Franzese is a Staff Writer at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.