Top-Down Cyberpunk Shooter RUINER Launches for PC, Xbox One, and PS4 This Summer

By Tyler Fischer

February 23, 2017

Today, Poland-based developer Reikon Games and publisher Devolver Digital announced that RUNIER is scheduled to launch sometime this summer on PC, Mac, Linux, Xbox One, and PS4.

As you may know, RUINER was originally only announced for PC, Mac, and Linux, and had a wider “2017” release window.

The game is a brutal top-down, action shooter set in the year 2091 in the cyber metropolis Rengkok. Described as a growing, brilliant metropolis, Rengkok City also houses many shady, dark, and deadly corners as well. And in RUINER you will be dragged through it all: from the the shiny corridors of Heaven’s corporate interiors, through the city’s lowest districts, and even into the underground imagination farms.

Somewhere in the city is your brother, who has been kidnapped. Your task is to save him. But it won’t be easy, because those who took him know you’re coming, and their hideouts will be armed with mines, traps, and sentry guns, and be protected by armies of specialized guards and deadly assassins — some human, some machine, some in between. You will need to tear through these hideouts, with not only skill, but loads of weapons and gadgets.

Magdalena Tomkowicz, producer at Reikon Games, provides the following in-depth overview of the game’s combat:

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Let’s start with melee. You can stick to your good old pipe, but if you want something more fancy, go for nano katana or electric sword, or one of the heavy, two-handed super-swords. The two modes of fencing have their own advantages and special attacks. The first, light one lets you stun enemies for a second, a lot of time to finish them. The heavy melee whirlwind AOE attack is not only spectacular but deals massive amounts of damage, too!

Then there are more than 20 guns to choose from. Starting with conventional pieces like pistols, SMGs, shotguns, and plasma rifles, all the way up to hi-tech armaments like the singularity gun, orbital cannon, sonic shotgun, lightning cannon, subzero gun, rail gun, and more. Just wait for the enemies to drop them and try for yourself. Some come with bullets that pierce through multiple enemies, stun them, set them ablaze, disintegrate them, or bounce off walls making the whole battlefield look like an insane dance-floor.

Combine that with the lot of the unlockable gadgets and cyber implants and you can see the multitude options for bringing your vengeance to the doorstep of those who did you wrong.

Dash and shield are your best friends. The mix of their offensive and defensive abilities make you one deadly ball of fury. As with any other gadget you obtain later in the game, you can upgrade and develop them, too. With Multidash you can plan out and execute your dash sequence in self-defense or as an offensive move, to chase down your enemies and take their weapons.

Upgraded shields will deflect projectiles, making you an impenetrable, deadly reflector.

Kinetic barriers let you control the battlefield, dividing the space around you, separating you from and slowing down foes and their bullets so you can pick them apart, one by one. Activating the Slow Motion mode, you can almost freeze the scene in time and calculate your options. Overclock mode lets you dive straight into the fire of close combat, making you almost invincible, while Switch Gun gives you more space: why not make your enemies work for you while you think of your next move from a distance. Did I mention grenades? You have those, too.

Each gadget, including your melee weapon, can be upgraded in a number of ways to support and expand developing your play style.

Lastly, and notably, the game also features a soundtrack of the intense beats of Khoven, DJ Alina, and famed anime composer Susumu Hirasawa.

RUINER is Reikon Games’ debut project as a studio, and has been in development since January 2015. Below, you can check out the game’s latest trailer and screenshots:

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Tyler Fischer

Tyler Fischer is the Assignments Editor and News Editor at DualShockers. He specializes in writing breaking news, managing assignments, and organization. Born and raised in New York, Tyler studies journalism and public relations at SUNY New Paltz. In his free time he enjoys playing and watching soccer, getting lost in game lore, and writing comedy scripts.

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