Total War: Shogun 2 and Fall of the Samurai Expansion Coming to Linux May 23

Feral Interactive announced today that Total War: Shogun 2 and its Fall of the Samurai expansion will finally be coming to Linux on May 23.

Total War: Shogun 2 released in 2011 to critical acclaim (we gave it an 8.0), and its expansion arrived a year later, faring almost just as well with critics. You can check out overviews of the base game and its expansion provided by the developers below:

Total War: Shogun 2 places the series’ celebrated gameplay elements of real-time battle tactics and turn-based political strategy against the dramatic backdrop of the Sengoku, or ‘Warring States’ period of 16th century Japan. As leader of one of nine competing clans, players will attempt to dominate Japan and become shogun, unifying the country under one undisputed ruler.

Set in the 19th century, Total War: Shogun 2 – Fall of the Samurai thrusts players into a struggle for the soul of Japan as isolationist Imperial forces clash with those loyal to the more outward-looking shogunate. Players will choose a side and deploy their mastery of tactics and strategy as industrialized warfare, railways and urgent political upheaval reshape the country as it hurtles into a turbulent modern age.

Multiplayer in the Linux version will just be Linux vs. Linux at launch, but Feral Interactive is working on a post-launch update that will enable Mac vs. Linux matches. While Shogun 2 and Fall of Samurai will be $29.99 each at launch, the premium versions of each game will also be available, with Total War: Shogun 2 Collection being $49.99, and Total War: Shogun 2 – Fall of the Samurai Collection being $39.99.

You can watch trailer for the Linux versions below. Total War: Shogun 2 and Total War: Shogun 2 – Fall of the Samurai are currently available on Mac and PC.

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Tomas Franzese

Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.

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