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Figuring out how to unlock Immortal Empires for Total War: Warhammer 3 can be a bit confusing if you’re new to the series. Even though nowadays you no longer need to buy all three games in order to access the combined grand strategy map, you’ll still need to own the entire trilogy to unlock all the content. On the bright side, if you’re new to the series, simply owning the latest entry is enough to get you started.

Related: Warhammer 3 Immortal Empires: 10 Best Factions For Beginners

Once you own the entire trilogy, you’ll automatically gain access to Immortal Empires. However, that's not enough to unlock all the available content; far from it. The three games have dozens of DLC packs between them, and it costs quite a lot of money to buy everything. Keep reading this guide to find out which DLC packs offer the best bang for your buck and which can be safely skipped.

Updated April 24, 2023, by Jason Moth: Owning all three games is no longer required to access Immortal Empires. Anyone who buys Total War: Warhammer 3 on any platform can now play the combined grand strategy map. However, you’ll still need to own the first two entries in the series in order to unlock the races they introduced. To unlock all the content, you’ll still need to buy the DLC as well, which now also includes Forge of the Chaos Dwarfs.

Important Things To Note About Total War: Warhammer DLC

Total War Warhammer 3 DLC
  • Buying a DLC pack for ANY of the three games will allow you to access its content in Immortal Empires.
  • Some DLC packs have their own DLC. Notable examples include Realm of the Wood Elves and Call of the Beastmen.
  • There are three different versions of the Blood for the Blood God DLC, one for each game. Buying either of them will unlock its content across the entire trilogy.
  • Warhammer 1 and Warhammer 2 owners gain access to a lot of free DLC. Warhammer 3 will likely also have its fair share of free DLC in the future.
  • A few of the free DLC packs are only available to Total War Access members. They don’t add a ton of content, but you might as well get the packs since it doesn’t cost you anything to sign up for an account. Harald Hammerstorm, Gotrek & Felix, Rakarth, and Ulrika Magdova are the most noteworthy pieces of content unlocked by Total War Access.
  • Since this is a buying guide, free DLC won’t be covered in any more detail.

Great Value DLC For Immortal Empires

Some DLC packs offer much better value than others. If you don’t want to spend too much money trying to get the best out of Immortal Empires, stick to the DLC found in this first section of the guide. Some of these packs are a bit pricey, but they offer a lot of good content in return.

Champions Of Chaos (Total War: Warhammer 3) - $15,99

Azrael leading armies of Slaanesh
  • Four new Legendary Lords for the Warriors of Chaos: Valkia the Bloody (Khorne), Festus the Leechlord (Nurgle), Azazel, Prince of Damnation (Slaanesh), and Vilitch the Curseling (Tzeentch)
  • Unit upgrade mechanics
  • Four new hero units
  • Four new Regiments of Renown
  • Over 50 new units, most of which are variations of existing units
  • New units are available to all Warriors of Chaos factions

Related: Warhammer 3 Immortal Empires: All Missing Units And Characters For The Warriors Of Chaos

Chaos Warriors (Total War: Warhammer) - $7,99

Chaos lord riding manticore
  • Three additional Legendary Lords for the Warriors of Chaos: Archaon the Everchosen, Kholek Suneater, and Sigvald the Magnificent
  • Although released years ago, Chaos Warriors now acts as an expansion to the Champions of Chaos DLC, not the other way around
  • You don’t need Champions of Chaos to unlock Chaos Warriors content, or vice-versa

Rise Of The Tomb Kings (Total War: Warhammer 2) - $18,99

Settra leading undead armies
  • Unlocks access to the Tomb Kings, a race of undead inspired by Ancient Egyptian pharaohs
  • Four new Legendary Lords: Settra the Imperishable, Arkhan the Black, Grand Hierophant Khatep, and High Queen Khalida
  • Unique campaign mechanics revolving around the Books of Nagash and Nehekharan Dynasties
  • Tomb Kings can craft magic items using trading goods and a unique resource known as Canopic Jars
  • Tomb Kings can recruit troops for free, albeit in limited numbers, and don’t have to pay upkeep for them
  • Over 30 new units, including Regiments of Renown
  • New school of magic: Lore of Nehekhara
  • New battlefields

Curse Of The Vampire Coast (Total War: Warhammer 2) - $18,99

Necrofex Colossus and other Vampire Coast units
  • Unlocks access to the Vampire Coast, a race of seafaring vampire pirates
  • Four new Legendary Lords: Luthor Harkon, Cylostra Direfin, Count Noctilus, and Aranessa Saltspite
  • Unique campaign mechanics revolving around treasure maps and infamy
  • Vampire Coast factions get access to upgradable ships and pirate coves
  • Over 30 new units, including Regiments of Renown
  • New school of magic: Lore of the Deep
  • New battlefields

Related: Warhammer 3 Immortal Empires: 10 Best Lores Of Magic, Ranked

Good Value DLC For Immortal Empires

These DLC packs shouldn’t be a priority if you’ve just started playing Immortal Empires, but you should definitely consider getting at least a few of them at some point down the road.

It’s a good idea to get DLC that expands the races you already like or want to start playing. No point in buying DLC for races you’re not playing, regardless of how cheap it is. DLC that adds powerful Legendary Lords are worth considering as well.

The Queen And The Crone (Total War: Warhammer 2) - $9,99

Alarielle the Radiant dueling Crone Hellebron
  • Two new Legendary Lords with unique mechanics: Alarielle the Radiant (High Elves) and Crone Hellebron (Dark Elves)
  • Handmaiden (Hero) and two new units for the High Elves: Sisters of Avelorn, and Shadow Warriors
  • Supreme Sorceress (Lord) and three new units for the Dark Elves: Kharibdyss, Sisters of Slaughter, and Doomfire Warlocks
  • 16 new Regiments of Renown split evenly among the High Elves and Dark Elves
  • Must-have for High Elves players. Optional for Dark Elves players

The Warden And The Paunch (Total War: Warhammer 2) - $9,99

Eltharion and Grom the Paunch
  • Two new Legendary Lords with unique mechanics: Eltharion the Grim (High Elves) and Grom the Paunch (Dark Elves)
  • Archmage (Lord) and five new units for the High Elves: Rangers, Silverin Guard, War Lions of Chrace, Lion Chariot of Chrace, and Arcane Phoenix. Additionally, five unique Mistwalkers units available only to Eltharion
  • Giant River Troll Hag (Hero) and six new units for the Greenskins: River Trolls, Stone Trolls, Rogue Idol, and three Snotling Pump Wagons variants
  • Six new Regiments of Renown split evenly among the High Elves and Greenskins
  • Must-have for Greenskins players. Optional for High Elves players in Immortal Empires but highly recommended for multiplayer

The Prophet And The Warlock (Total War: Warhammer 2) - $9,99

Tehenhauin and Ikit Claw
  • Two new Legendary Lords with unique mechanics: Tehenhauin (Lizardmen) and Ikit Claw (Skaven)
  • Warlock Master (Lord) and three new units for the Skaven: Ratling Gun Weapons Team, Warplock Jezzails, and Doom-Flayers
  • Red Crested Skink Chief (Lord) and six new units for the Lizardmen: Red Crested Skinks, Salamander Hunting Pack, Ancient Salamander, Ripperdactyl Riders, Ancient Stegadon (Engine of the Gods), and Bastiladon (Ark of Sotek)
  • 16 new Regiments of Renown split evenly among the Skaven and Lizardmen. Additionally, 5 other Skaven Regiments of Renown available only to Ikit Klaw
  • Must-have for Skaven players. Optional for Lizardmen players

Related: Total War: Warhammer 3 - 10 Best Skaven Units, Ranked

The Shadow And The Blade (Total War: Warhammer 2) - $9,99

Malus Darkblade and Snikch
  • Two new Legendary Lords with unique mechanics: Malus Darkblade (Dark Elves) and Deathmaster Snikch (Skaven)
  • High Beastmaster (Lord), Master (Hero), and three new units for the Dark Elves: Scourgerunner Chariot, Bloodwrack Medusa, and Bloodwrack Shrine
  • Master Assassin (Lord), Eshin Sorcerer (Hero), and three new units for the Skaven: Eshin Triads, Poisoned-Wind Mortar, and Warp-Grinder Weapon Teams
  • Six new Regiments of Renown split evenly among the Dark Elves and Skaven
  • Recommended for both Dark Elves and Skaven players

The Silence And The Fury (Total War: Warhammer 2) – $9,99

Oxyotl and Taurox
  • Two new Legendary Lords with unique mechanics: Oxyotl (Lizardmen) and Taurox (Beastmen)
  • Skink Oracle (Hero) and three new units for the Lizardmen: Chameleon Stalkers, Coatl, and Feral Troglodon
  • Doombull (Lord), Wargor (Hero), and three new units for the Beastmen: Tuskgor Chariot, Ghorgon, and Jabberslythe
  • Six new Regiments of Renown split evenly among the Lizardmen and the Beastmen
  • Must-have for Beastmen players. Soft recommendation for Lizardmen players. Oxyotl’s campaign in Immortal Empires is great, but the Lizardmen portion of the DLC is otherwise pretty weak.

The Beastmen portion of the DLC is an extension to the Call of the Beastmen race pack; however, you don’t need that pack to play this DLC. The Silence and the Fury gives you access to Taurox and the entire Beastmen unit roster but doesn’t unlock the three remaining Beastmen Legendary Lords.

The Twisted And The Twilight (Total War: Warhammer 2) – $9.99

Throth the Unclean and the Sisters of Twilight
  • Two new Legendary Lords with unique mechanics: Throt the Unclean (Skaven) and The Sisters of Twilight (Wood Elves)
  • Ariel (Legendary Hero), Spellweaver (Lord), and three new units for the Wood Elves: Great Stag Knights, Bladesingers, and Zoats
  • Ghoritch (Legendary Hero), Packmaster (Hero), and three new units for the Skaven: Wolf Rats, Mutant Rat Ogre, and Brood Horror
  • Six new Regiments of Renown split evenly among the Wood Elves and the Skaven
  • Must-have for Wood Elves players. Optional for Skaven players

The Wood Elves portion of the DLC is an extension to the Realm of the Wood Elves race pack. You don’t need the race pack to play the DLC. Owning just The Twisted and the Twilight unlocks The Sisters of Twilight and the entire Wood Elves unit roster will do, but they don’t give you access to the three remaining Legendary Lords.

The Grim and the Grave (Total War: Warhammer) - $8.99

Volkmar the Grim and Helman Ghorst
  • Two new Legendary Lords with unique mechanics: Volkmar the Grim (The Empire) and Helman Ghorst (Vampire Counts)
  • Arch Lector (Lord) and three new units for The Empire: Free Company Militia, Flagellants, and Knights of the Blazing Sun
  • Strigoi Ghoul King (Lord) and two new units for the Vampire Counts: Corpse Cart and Mortis Engine
  • 18 new Regiments of Renown split evenly among The Empire and the Vampire Counts
  • New battlefields
  • Recommended for both The Empire and Vampire Counts players. This used to be one of the worst DLCs, but that’s no longer the case in Immortal Empires

Related: Warhammer 3 Immortal Empires: All Missing Units & Characters For The Empire

Norsca (Total War: Warhammer) - $9,99

Wulfrik the Wanderer and his Norsca army
  • Unlocks access to Norsca, a race of Chaos-worshipping Vikings
  • Two new Legendary Lords: Throgg and Wulfrik the Wanderer
  • Over 30 new units, including Regiments of Renown and unique demonic heroes
  • Mechanically outdated compared to many of the other races in Immortal Empires, but still offers good value thanks to its low price compared to other race packs
  • It wouldn’t be a terrible idea to wait for the impending Norsca rework before buying it

Bad Value DLC For Immortal Empires

The Total War: Warhammer trilogy has very few terrible DLC packs; however, several of them are definitely not worth buying at full price.

We wouldn’t recommend getting the DLC packs below unless they’re on sale. Even then, it would be best to first read some user reviews before pulling the trigger.

Forge Of The Chaos Dwarfs - $24.99

Immortal Empires Forge of the Chaos Dwarfs DLC
  • Unlocks access to the Chaos Dwarfs, a race of evil Dawi that got separated from the rest of their brethren and now serves the minor Chaos god Hashut
  • Three new Legendary Lords: Astragoth Ironhand, Drazhoath the Ashen, and Zhatan the Black. One Legendary Hero: Gorduz Backstabber
  • Some unique campaign mechanics mixed with some mechanics borrowed from other races.
  • Fairly challenging campaigns with lots of mechanics to keep track of. The campaigns feel like a breath of fresh air for veteran players, but are a bit too complicated for newcomers
  • Chaos Dwarfs don’t have to worry about supply lines but need to balance multiple types of resources, including Raw Materials, Armaments, and Gold
  • The new Conclave mechanic can be used to unlock powerful bonuses and is the only way to confederate other Chaos Dwarf factions
  • 40 new units, including Regiments of Renown
  • New school of magic: Lore of Hashut
  • New battlefields
  • Fun DLC pack overall, but very hard to recommend buying at full price. Wait for a sale

Related: Total War: Warhammer 3’s Forge Of The Chaos Dwarfs DLC Is Good, But Not $25 Good

Ogre Kingdoms (Total War: Warhammer 3) - $11.99

Skrag the Slaughterer leading Ogres against Chaos forces
  • Unlocks access to the Ogre Kingdoms, a new race of… well, Ogres
  • Two new Legendary Lords: Greasus Goldtooth and Skrag the Slaughterer
  • 25 new units, including Regiments of Renown
  • Pretty weak campaign mechanics revolving around Meat and Camps that feel more of a hindrance than anything else in Immortal Empires
  • Very fun to play on the battlefield but not on the campaign map
  • Pretty expensive considering the DLC was given out for free when Warhammer 3 came out

Call of the Beastmen (Total War: Warhammer) - $18.99

Minotaur, Beastlord and Centigor
  • Unlocks access to the Beastmen, a race of twisted anthropomorphic beasts
  • Three new Legendary Lords: Khazrak The One Eye, Malagor The Dark Omen, and Morghur the Shadowgrave
  • The Beastmen are a horde race focused more on razing and pillaging than empire-building
  • Over 30 new units, including Regiments of Renown
  • New school of magic: Lore of the Wild
  • Rendered almost entirely obsolete by The Silence and the Fury DLC
  • Grab Call of the Beastmen only if you want to unlock the three extra Legendary Lords. Otherwise, stick to The Silence and the Fury

Realm of the Wood Elves (Total War: Warhammer) - $18.99

Durthu and Orion
  • Unlocks access to the Wood Elves, a race composed mainly of elven archers and forest spirits
  • Three new Legendary Lords: Orion, Durthu, and Drycha
  • The Wood Elves focus on developing and defending a handful of key settlements rather than building an expansive empire
  • Over 40 new units, including Regiments of Renown
  • Rendered almost entirely obsolete by The Twisted and the Twilight DLC
  • Don’t bother with Realm of the Wood Elves unless you really want access to the three Legendary Lords. Otherwise, stick to the Twisted and the Twilight

Related: Total War: Warhammer 3 - 10 Best Wood Elf Units, Ranked

The King and the Warlord (Total War: Warhammer) - $8.99

Skarsnick and Belegar
  • Two new Legendary Lords with unique mechanics: Belegar Ironhammer (Dwarves) and Skarsnik (Greenskins)
  • Runelord (Lord) and four new units for the Dwarves: Rangers, Rangers with Great Weapons, Bugman’s Rangers, and Bolt Thrower
  • Night Goblin Warboss (Lord) and three new units for the Greenskins: Squig Herd, Night Goblin Squig Hoppers, and Nasty Skulkers
  • 22 new Regiments of Renown; 10 for the Dwarves and 12 for the Greenskins
  • Recommended for Dwarves players. Optional for Greenskins players

The Hunter and the Beast (Total War: Warhammer 2) - $9.99

Markus Wulfhart and Nakai the Wanderer
  • Two new Legendary Lords: Markus Wulfhart (The Empire) and Nakai the Wanderer (Lizardmen)
  • Huntsman General (Lord) and four new units for The Empire: Archers, Huntsmen, War Wagon, and War Wagon (Mortar)
  • Kroxigor Ancient (Lord) and four new units for the Lizardmen: Dread Saurian, Feral Dread Saurian, Razordon Hunting Pack, and Sacred Kroxigor
  • Six new Regiments of Renown split evenly among the Empire and the Lizardmen
  • Optional for both The Empire and Lizardmen players

Complete Rip-Off DLC For Immortal Empires

This one is pretty self-explanatory.

Blood for the Blood God (Every Game In The Trilogy) - $2.99

Blood for the Blood God DLC
  • Adds blood and gore during battles. Yes, you need to pay for blood in a Warhammer game
  • Warhammer 1 and 2 variants of the DLC cost $2.99, while the Warhammer 3 one costs $3.49
  • All variants do the same thing, and you only need one of them, so you might as well grab it for $2.99
  • Easily the most controversial DLC of the trilogy for numerous fairly obvious reasons
  • This DLC is a travesty and an obvious rip-off, but you can’t have blood without it. Is that worth paying $3? We’ll leave that to you to decide

Next: 15 Essential Mods For Warhammer 3 Immortal Empires