Despite performing very well critically and commercially when the rebooted Tomb Raider released in March 2013, it seems Crystal Dynamics has had some small restructuring and layoffs on their development team following the release of Tomb Raider and beginning new projects after still falling short of lofty sales expectations.
About 12 employees have been reported of being laid off from a team working on a new game unrelated to the recently-announced Tomb Raider sequel, Crystal Dynamics confirmed:
“We’ve made some decisions at Crystal Dynamics last week around the second project we’re working on, which has resulted in a small number of roles (roughly 12) becoming redundant as we re-scope the project. This doesn’t affect the Tomb Raider development team, who as confirmed last week are well into production on a next-generation sequel. We’re a close-knit team at Crystal, and wouldn’t be making these changes if we didn’t feel it was absolutely necessary.”
Thankfully, Crystal Dynamics is taking care of its now-former employees to help them find new work, as the company stated that they will “help those affected as best as we can and we want to thank them for their hard work and commitment.”